]> git.unchartedbackwaters.co.uk Git - francis/winuae.git/commit
Direct3D11 updates. Bezel overlays implemented. Partial but non-working D3D11 mode...
authorToni Wilen <twilen@winuae.net>
Sat, 16 Dec 2017 18:34:27 +0000 (20:34 +0200)
committerToni Wilen <twilen@winuae.net>
Sat, 16 Dec 2017 18:34:27 +0000 (20:34 +0200)
commit9dc4c581b421ebefe36a725d5c668554ac46ea43
tree32ae993645b984757f02d70280f119e465b5043e
parent33b0b89e8aaf1823bc8b089207991c0c9bf51686
Direct3D11 updates. Bezel overlays implemented. Partial but non-working D3D11 mode custom shader support.
28 files changed:
od-win32/FX11/Effect.h [new file with mode: 0644]
od-win32/FX11/EffectAPI.cpp [new file with mode: 0644]
od-win32/FX11/EffectBinaryFormat.h [new file with mode: 0644]
od-win32/FX11/EffectLoad.cpp [new file with mode: 0644]
od-win32/FX11/EffectLoad.h [new file with mode: 0644]
od-win32/FX11/EffectNonRuntime.cpp [new file with mode: 0644]
od-win32/FX11/EffectReflection.cpp [new file with mode: 0644]
od-win32/FX11/EffectRuntime.cpp [new file with mode: 0644]
od-win32/FX11/EffectStateBase11.h [new file with mode: 0644]
od-win32/FX11/EffectStates11.h [new file with mode: 0644]
od-win32/FX11/EffectVariable.inl [new file with mode: 0644]
od-win32/FX11/IUnknownImp.h [new file with mode: 0644]
od-win32/FX11/LICENSE [new file with mode: 0644]
od-win32/FX11/SOParser.h [new file with mode: 0644]
od-win32/FX11/d3dx11effect.h [new file with mode: 0644]
od-win32/FX11/d3dxGlobal.cpp [new file with mode: 0644]
od-win32/FX11/d3dxGlobal.h [new file with mode: 0644]
od-win32/FX11/pchfx.h [new file with mode: 0644]
od-win32/d3dx.h
od-win32/direct3d.cpp
od-win32/direct3d.h
od-win32/direct3d11.cpp
od-win32/shaders/PixelShaderAlpha.h
od-win32/shaders/PixelShaderMask.h
od-win32/shaders/PixelShaderPlain.h
od-win32/shaders/VertexShader.h
od-win32/win32_scaler.cpp
od-win32/win32gfx.cpp