]> git.unchartedbackwaters.co.uk Git - francis/winuae.git/commit
Do not use texture allocation for mode change checks. Update also RTG mode when D3D11...
authorToni Wilen <twilen@winuae.net>
Wed, 9 May 2018 16:13:22 +0000 (19:13 +0300)
committerToni Wilen <twilen@winuae.net>
Wed, 9 May 2018 16:13:22 +0000 (19:13 +0300)
commitc21254d21cde5f27dbb3d39df5ffd6efec062be7
tree6fb344c366e87420825a04aac3b2d315bb8fd7e7
parentfa304f4dc9a2e07c657ea1980c5f2e2a61754a69
Do not use texture allocation for mode change checks. Update also RTG mode when D3D11 changes state.
gfxboard.cpp
od-win32/direct3d.cpp
od-win32/direct3d.h
od-win32/direct3d11.cpp
od-win32/win32.cpp
od-win32/win32_scaler.cpp