]> git.unchartedbackwaters.co.uk Git - francis/winuae.git/commit
D3D11 HDR
authorToni Wilen <twilen@winuae.net>
Sat, 6 Nov 2021 17:51:07 +0000 (19:51 +0200)
committerToni Wilen <twilen@winuae.net>
Sat, 6 Nov 2021 17:51:07 +0000 (19:51 +0200)
commitc54df5e2fa183fc07e9b62e9b698d4811bb24ba8
treee1b670725b914d7c953ee230e3f1134524e183ca
parentbfe11a46b21f0204e7347d90102c811b641edfaa
D3D11 HDR
17 files changed:
cfgfile.cpp
drawing.cpp
gfxutil.cpp
include/options.h
include/xwin.h
od-win32/direct3d11.cpp
od-win32/shaders/PixelShaderAlpha_HDR.h [new file with mode: 0644]
od-win32/shaders/PixelShaderAlpha_HDR.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShaderMask_HDR.h [new file with mode: 0644]
od-win32/shaders/PixelShaderMask_HDR.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShaderPlain_HDR.h [new file with mode: 0644]
od-win32/shaders/PixelShaderPlain_HDR.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShader_HDR.hlsl [new file with mode: 0644]
od-win32/win32gfx.cpp
od-win32/win32gui.cpp
od-win32/winuae_msvc15/winuae_msvc.vcxproj
od-win32/winuae_msvc15/winuae_msvc.vcxproj.filters