]> git.unchartedbackwaters.co.uk Git - francis/winuae.git/commit
Direct3D11 updates. Added precompiled shaders.
authorToni Wilen <twilen@winuae.net>
Mon, 4 Dec 2017 18:07:20 +0000 (20:07 +0200)
committerToni Wilen <twilen@winuae.net>
Mon, 4 Dec 2017 18:07:20 +0000 (20:07 +0200)
commitec44dbceb1ec64eef75f2613e87e6572739ab33d
tree1d57ae980c9ed974ed3a57562832973d31b8982b
parent1093f40e2e913c700f7ab4fc6c2dbe16470760e2
Direct3D11 updates. Added precompiled shaders.
od-win32/direct3d11.cpp
od-win32/shaders/PixelShader.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShaderAlpha.h [new file with mode: 0644]
od-win32/shaders/PixelShaderAlpha.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShaderMask.h [new file with mode: 0644]
od-win32/shaders/PixelShaderMask.hlsl [new file with mode: 0644]
od-win32/shaders/PixelShaderPlain.h [new file with mode: 0644]
od-win32/shaders/PixelShaderPlain.hlsl [new file with mode: 0644]
od-win32/shaders/VertexShader.h [new file with mode: 0644]
od-win32/shaders/VertexShader.hlsl [new file with mode: 0644]
od-win32/win32gfx.cpp