} else {
sprite_sprctlmask = 0x01;
}
+ if (aga_mode) {
+ for (int i = 0; i < 256; i++) {
+ current_colors.acolors[i] = getxcolor(current_colors.color_regs_aga[i]);
+ }
+ }
set_chipset_mode();
hsyncdebug = 0;
if (currprefs.gfx_overscanmode >= OVERSCANMODE_ULTRA) {
}
remembered_color_entry = -1;
current_colors.color_regs_ecs[num] = v;
- current_colors.acolors[num] = getxcolor (v);
+ current_colors.acolors[num] = getxcolor(v);
#ifdef AGA
}
#endif