ADDR32 FADDLm(s,X86_NOREG,X86_NOREG,1);
}
-#else
+#else /* !USE_NEW_RTASM */
const bool optimize_accum = true;
const bool optimize_imm8 = true;
emit_long(s);
}
-#endif
+#endif /* USE_NEW_RTASM */
/*************************************************************************
* Unoptimizable stuff --- jump *
#define LANG_DLL_FULL_VERSION_MATCH 1
#if WINUAEPUBLICBETA
-#define WINUAEBETA _T("10")
+#define WINUAEBETA _T("11")
#else
#define WINUAEBETA _T("")
#endif
-#define WINUAEDATE MAKEBD(2018, 5, 15)
+#define WINUAEDATE MAKEBD(2018, 5, 21)
//#define WINUAEEXTRA _T("AmiKit Preview")
//#define WINUAEEXTRA _T("Amiga Forever Edition")
<ClCompile Include="..\ioport.cpp" />
<ClCompile Include="..\keyboard_win32.cpp" />
<ClCompile Include="..\lcd.cpp" />
+ <ClCompile Include="..\machdep\m68k.cpp" />
<ClCompile Include="..\midi.cpp" />
<ClCompile Include="..\mman.cpp" />
<ClCompile Include="..\mp3decoder.cpp" />
<ClCompile Include="..\fpp_native_msvc_80bit.cpp">
<Filter>win32</Filter>
</ClCompile>
+ <ClCompile Include="..\machdep\m68k.cpp">
+ <Filter>common</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\resources\35floppy.ico">
\r
\r
+Beta 11:\r
+\r
+- D3D11 fullscreen mode after alt-tab/gui was not restored properly if emulation was in paused state.\r
+- D3D9 lagless vsync partial updates (introduced in b5) used incorrect (full, D3DLOCK_DISCARD) texture update mode.\r
+- Decrease/increase emulation speed input events didn't do anything.\r
+- Power led dim config option is now integer (0 = fully off, 1 to 100 = brightness level)\r
+- Hardware emulated graphics boards didn't update properly without enabled OSD led (uaegfx was already fixed in b9)\r
+- A2410 didn't support multiple monitor mode.\r
+- Merged Aranym JIT updates.\r
+- Fixed old (since the beginning?) JIT bug: many instructions always cleared V-flag (ADDX, SUBX, NEGX, BTST/BCHG/BCLR/BSET, possibly others). Fix by Thorsten Otto.\r
+\r
Beta 10:\r
\r
- Full-window mode captured mouse (and moved it to center of screen) even when window didn't have focus.\r
- Action Replay II/III statefile support improved. (For example AR state was invalid when loading AR statefile when AR was already active)\r
- On the fly switching between fastest possible <> non-fastest possible CPU modes in lagless vsync caused hang in certain situations.\r
- Debugger: show number of cycles used when tracing (t, z, breakpoints). Only shown if max 2 frames since last debugger activation. (TODO: should also count number of memory accesses and no-wait state minimum cycle count)\r
+- Freezer cartridge automatic RTG switch on/off wasn't reliable.\r
- Removed forgotten, useless and obsolete "The selected screen mode can't be displayed in a window, because.." check.\r
- 68030 MMU PLOAD R variant (R/W bit=1) caused f-line exception.\r
- Clear both ping-pong buffers when pausing/unpausing WASAPI exclusive sound mode.\r