#define DONGLE_DEBUG 0
#define SWITCH_DEBUG 0
#define INPUT_DEBUG 0
+#define OUTPUTDEBUG 0
#include "sysconfig.h"
#include "sysdeps.h"
static void mouseupdate (int pct, bool vsync)
{
- int v, i;
int max = 120;
static int mxd, myd;
myd = 0;
}
- for (i = 0; i < 2; i++) {
+ for (int i = 0; i < 2; i++) {
if (mouse_port[i]) {
- v = getvelocity (i, 0, pct);
- mxd += v;
- mouse_x[i] += v;
+ int v1 = getvelocity (i, 0, pct);
+ mxd += v1;
+ mouse_x[i] += v1;
if (mouse_x[i] < 0) {
mouse_x[i] += MOUSEXY_MAX;
- mouse_frame_x[i] = mouse_x[i] - v;
+ mouse_frame_x[i] = mouse_x[i] - v1;
}
if (mouse_x[i] >= MOUSEXY_MAX) {
mouse_x[i] -= MOUSEXY_MAX;
- mouse_frame_x[i] = mouse_x[i] - v;
+ mouse_frame_x[i] = mouse_x[i] - v1;
}
- v = getvelocity (i, 1, pct);
- myd += v;
- mouse_y[i] += v;
+ int v2 = getvelocity (i, 1, pct);
+ myd += v2;
+ mouse_y[i] += v2;
if (mouse_y[i] < 0) {
mouse_y[i] += MOUSEXY_MAX;
- mouse_frame_y[i] = mouse_y[i] - v;
+ mouse_frame_y[i] = mouse_y[i] - v2;
}
if (mouse_y[i] >= MOUSEXY_MAX) {
mouse_y[i] -= MOUSEXY_MAX;
- mouse_frame_y[i] = mouse_y[i] - v;
+ mouse_frame_y[i] = mouse_y[i] - v2;
}
- v = getvelocity (i, 2, pct);
+ int v3 = getvelocity (i, 2, pct);
/* if v != 0, record mouse wheel key presses
* according to the NewMouse standard */
- if (v > 0)
+ if (v3 > 0)
record_key (0x7a << 1);
- else if (v < 0)
+ else if (v3 < 0)
record_key (0x7b << 1);
if (!mouse_deltanoreset[i][2])
mouse_delta[i][2] = 0;
+#if OUTPUTDEBUG
+ if (v1 || v2) {
+ TCHAR xx1[256];
+ _stprintf(xx1, _T("%p %d VX=%d VY=%d X=%d Y=%d DX=%d DY=%d VS=%d\n"),
+ GetCurrentProcess(), timeframes, v1, v2, mouse_x[i], mouse_y[i], mouse_frame_x[i] - mouse_x[i], mouse_frame_y[i] - mouse_y[i], vsync);
+ OutputDebugString(xx1);
+ }
+#endif
+
if (mouse_frame_x[i] - mouse_x[i] > max) {
mouse_x[i] = mouse_frame_x[i] - max;
mouse_x[i] &= MOUSEXY_MAX - 1;
struct uae_input_device *id = &mice[mouse];
static float fract[MAX_INPUT_DEVICES][MAX_INPUT_DEVICE_EVENTS];
+#if OUTPUTDEBUG
+ TCHAR xx1[256];
+ _stprintf(xx1, _T("%p %d M=%d A=%d D=%d IA=%d\n"), GetCurrentProcess(), timeframes, mouse, axis, data, isabs);
+ OutputDebugString(xx1);
+#endif
+
if (testmode) {
inputdevice_testrecord (IDTYPE_MOUSE, mouse, IDEV_WIDGET_AXIS, axis, data, -1);
// fake "release" event
inputdevice_testrecord (IDTYPE_MOUSE, mouse, IDEV_WIDGET_AXIS, axis, 0, -1);
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit1\n"));
+#endif
return;
}
- if (input_play)
+ if (input_play) {
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit5\n"));
+#endif
return;
+ }
if (!mice[mouse].enabled) {
if (isabs && currprefs.input_tablet > 0) {
if (axis == 0)
if (axis)
mousehack_helper (mice2[mouse].buttonmask);
}
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit2\n"));
+#endif
return;
}
d = 0;
oldm_p = &oldm_axis[mouse][axis];
if (!isabs) {
// eat relative movements while in mousehack mode
- if (currprefs.input_tablet == TABLET_MOUSEHACK && mousehack_alive () && axis < 2)
+ if (currprefs.input_tablet == TABLET_MOUSEHACK && mousehack_alive() && axis < 2) {
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit3\n"));
+#endif
return;
+ }
*oldm_p = *mouse_p;
*mouse_p += data;
d = (*mouse_p - *oldm_p) * currprefs.input_mouse_speed / 100.0f;
}
if (axis)
mousehack_helper (mice2[mouse].buttonmask);
- if (currprefs.input_tablet == TABLET_MOUSEHACK && mousehack_alive () && axis < 2)
+ if (currprefs.input_tablet == TABLET_MOUSEHACK && mousehack_alive() && axis < 2) {
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit4\n"));
+#endif
return;
+ }
}
v = (int)d;
fract[mouse][axis] += d - v;
uae_u64 flags = id->flags[ID_AXIS_OFFSET + axis][i];
if (!isabs && (flags & ID_FLAG_INVERT))
v = -v;
+
+#if OUTPUTDEBUG
+ if (id->eventid[ID_AXIS_OFFSET + axis][i]) {
+ TCHAR xx2[256];
+ _stprintf(xx2, _T("%p %d -> %d ID=%d\n"), GetCurrentProcess(), timeframes, v, id->eventid[ID_AXIS_OFFSET + axis][i]);
+ OutputDebugString(xx2);
+ }
+#endif
+
handle_input_event_extra(id->eventid[ID_AXIS_OFFSET + axis][i], v, 0, HANDLE_IE_FLAG_CANSTOPPLAYBACK | extraflags, extrastate);
}
+#if OUTPUTDEBUG
+ OutputDebugString(_T("-> exit0\n"));
+#endif
}
int getmousestate (int joy)
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x86.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;wininet.dll;avrt.dll;ddraw.dll;Iphlpapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x86.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;wininet.dll;ddraw.dll;Iphlpapi.dll;gdiplus.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/winuae.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>wpcap.dll;packet.dll;d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;avrt.dll;Dwmapi.lib;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;Iphlpapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(Platform)\$(Configuration)\winuae.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
<AdditionalManifestDependencies>%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x86.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;wininet.dll;ddraw.dll;Iphlpapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x86.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;wininet.dll;ddraw.dll;Iphlpapi.dll;gdiplus.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Test/winuae.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);MSVCRT</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;Iphlpapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(Platform)\$(Configuration)\winuae.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);MSVCRT</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;gdiplus.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <DelayLoadDLLs>d3dx9_43.dll;openal32.dll;portaudio_x64.dll;ws2_32.dll;msacm32.dll;wtsapi32.dll;dsound.dll;Iphlpapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\x64\FullRelease/winuae.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ClCompile Include="..\dxwrap.cpp" />
<ClCompile Include="..\fsdb_mywin32.cpp" />
<ClCompile Include="..\fsdb_win32.cpp" />
+ <ClCompile Include="..\FX11\d3dxGlobal.cpp" />
+ <ClCompile Include="..\FX11\EffectAPI.cpp" />
+ <ClCompile Include="..\FX11\EffectLoad.cpp" />
+ <ClCompile Include="..\FX11\EffectNonRuntime.cpp" />
+ <ClCompile Include="..\FX11\EffectReflection.cpp" />
+ <ClCompile Include="..\FX11\EffectRuntime.cpp" />
<ClCompile Include="..\hardfile_win32.cpp" />
<ClCompile Include="..\hq2x_d3d.cpp" />
<ClCompile Include="..\ioport.cpp" />
<FxCompile Include="..\shaders\PixelShaderAlpha.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostAlpha</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/PixelShaderAlpha.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS_PostAlpha</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostAlpha</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS_PostAlpha</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../Shaders/PixelShaderAlpha.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<FxCompile Include="..\shaders\PixelShaderMask.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostMask</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/PixelShaderMask.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
</ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS_PostMask</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../Shaders/PixelShaderMask.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostMask</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
</FxCompile>
<FxCompile Include="..\shaders\PixelShaderPlain.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostPlain</EntryPointName>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
</ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostPlain</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS_PostPlain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostPlain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostPlain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostPlain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">TextureVertexShader</EntryPointName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/VertexShader.h</HeaderFileOutput>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_1</ShaderModel>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
</ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../Shaders/VertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">TextureVertexShader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">TextureVertexShader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">TextureVertexShader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">TextureVertexShader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Vertex</ShaderType>
- <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />