case 0x28:
write_log(_T("Unimplemented Akiko PIO read: %02x PC=%08X\n"), v, M68K_GETPC);
- v = cdrom_last_rx;
+ v = cdrom_last_rx;
break;
default:
put_long(unit->volume + 24, 0);
put_long(unit->volume + 28, 0); /* lock list */
put_long(unit->volume + 40, (unit->volume + 64) >> 2); /* Name */
+ //put_long(unit->volume + 44, 68);
+ //put_long(unit->volume + 48, 68);
put_byte(unit->volume + 64, 0);
if (!uinfo->wasisempty && !uinfo->unknown_media) {
#define LANG_DLL_FULL_VERSION_MATCH 1
#if WINUAEPUBLICBETA
-#define WINUAEBETA _T("11")
+#define WINUAEBETA _T("12")
#else
#define WINUAEBETA _T("")
#endif
-#define WINUAEDATE MAKEBD(2016, 4, 24)
+#define WINUAEDATE MAKEBD(2016, 4, 30)
//#define WINUAEEXTRA _T("AmiKit Preview")
//#define WINUAEEXTRA _T("Amiga Forever Edition")
+Beta 12:
+
+- Dummy 68030 MMU instructions were also accidentally disabled in "generic" 680x0 core. (b11)
+- AGA mode HAM6 colors were not 100% accurate. (Was fixed in b11)
+- Stop with HALT10 if compatible CPU is not ticked and exception begins with SSP pointing to non-existing
+ address space.
+- Prevent programmed mode display width and height to become too small. Program doing something very stupid
+ or crashing program can write very random values to programmable refresh rate custom registers.
+- Switching Advanced chipset compatible option off and then back on does not anymore reset chipset extra
+ back to Generic in non-quickstart mode.
+- 1M/512k+512k Advanced chipset option was not reset when Advanced chipset was in compatibility mode.
+- A3000 SCSI + any WD based Z2 SCSI controller: autoconfig didn't work.
+
+Offtopic PC story: yesterday one of my GTX980 (Gigabyte Gaming G1) decided to release some magic smoke mid game,
+I guess something shorted and power supply shut the system down instantly. Today I tested both (SLI setup,
+I wasn't sure which one died, backplate hides most of the PCB), one works, another shows fire
+and smoke signals.. Fortunately everything else appears to be fine.
+
Beta 11:
- Screenshot/capture without "before filtering" ticked now uses much faster GetRenderTargetData()