createmasktexture (filterd3d->gfx_filtermask[i + MAX_FILTERSHADERS], s);
}
}
- if (filterd3d->gfx_filter_scanlines > 0) {
- createsltexture ();
- createscanlines (1);
- }
break;
}
+ if (filterd3d->gfx_filter_scanlines > 0) {
+ createsltexture();
+ createscanlines(1);
+ }
if (wasshader && !shaderon)
write_log (_T("Falling back to non-shader mode\n"));
resetcount = 0;
devicelost = 0;
renderdisabled = false;
- changed_prefs.leds_on_screen = currprefs.leds_on_screen = currprefs.leds_on_screen & ~STATUSLINE_TARGET;
+ changed_prefs.leds_on_screen &= ~STATUSLINE_TARGET;
+ currprefs.leds_on_screen &= ~STATUSLINE_TARGET;
}
void D3D_free (bool immediate)
break;
}
- changed_prefs.leds_on_screen = currprefs.leds_on_screen = currprefs.leds_on_screen | STATUSLINE_TARGET;
+ changed_prefs.leds_on_screen |= STATUSLINE_TARGET;
+ currprefs.leds_on_screen |= STATUSLINE_TARGET;
if (!restoredeviceobjects ()) {
D3D_free (true);
if (fakemode)
return false;
- changed_prefs.leds_on_screen = currprefs.leds_on_screen = currprefs.leds_on_screen | STATUSLINE_TARGET;
+ changed_prefs.leds_on_screen |= STATUSLINE_TARGET;
+ currprefs.leds_on_screen |= STATUSLINE_TARGET;
freetextures ();
return alloctextures ();
void S2X_free (void)
{
- changed_prefs.leds_on_screen = currprefs.leds_on_screen = currprefs.leds_on_screen & ~STATUSLINE_TARGET;
+ changed_prefs.leds_on_screen &= ~STATUSLINE_TARGET;
+ currprefs.leds_on_screen &= ~STATUSLINE_TARGET;
freesurface (tempsurf);
tempsurf = 0;
S2X_free ();
d3d = currprefs.gfx_api;
- changed_prefs.leds_on_screen = currprefs.leds_on_screen = currprefs.leds_on_screen | STATUSLINE_TARGET;
+ changed_prefs.leds_on_screen |= STATUSLINE_TARGET;
+ currprefs.leds_on_screen |= STATUSLINE_TARGET;
if (d3d)
dd = amiga_depth2;