#ifdef AGA
/* not very optimized */
-STATIC_INLINE void draw_sprites_aga (struct sprite_entry *e, int aga)
+STATIC_INLINE void draw_sprites_aga (struct sprite_entry *e)
{
draw_sprites_1 (e, bpldualpf, e->has_attached);
}
for (i = 0; i < dip_for_drawing->nr_sprites; i++) {
#ifdef AGA
if (currprefs.chipset_mask & CSMASK_AGA)
- draw_sprites_aga (curr_sprite_entries + dip_for_drawing->first_sprite_entry + i, 1);
+ draw_sprites_aga (curr_sprite_entries + dip_for_drawing->first_sprite_entry + i);
else
#endif
draw_sprites_ecs (curr_sprite_entries + dip_for_drawing->first_sprite_entry + i);
if (dosprites) {
for (int i = 0; i < dip_for_drawing->nr_sprites; i++)
- draw_sprites_aga (curr_sprite_entries + dip_for_drawing->first_sprite_entry + i, 1);
+ draw_sprites_aga (curr_sprite_entries + dip_for_drawing->first_sprite_entry + i);
do_color_changes (pfield_do_linetoscr_bordersprite_aga, pfield_do_linetoscr_bordersprite_aga, lineno);
#else
if (0) {