fixedMap = new NodeToFixedBitsMap(1000); // better to use the function that returns the number of nodes.. whatever that is.
workList = new WorkList(top);
dependents = new Dependencies(top); // List of the parents of a node.
+ msm = NULL;
//msm = new MultiplicationStatsMap();
assert(status != CONFLICT);
status = dispatchToTransferFunctions(k, children, *output, n, msm);
- //result = dispatchToMaximallyPrecise(k, children, *output, n);
+ //result = dispatchToMaximallyPrecise(k, children, *output, n,msm);
assert(((unsigned)output->getWidth()) == n.GetValueWidth() || output->getWidth() ==1);