d3d->fsresizedo = false;
- write_log(_T("D3D11 resize do\n"));
+ write_log(_T("D3D11 resize do %d %d\n"), d3d->fsmodechange, d3d->fsmode);
if (d3d->fsmodechange && d3d->fsmode > 0) {
write_log(_T("D3D11_resize -> fullscreen\n"));
d3d->invalidmode = true;
d3d->fsmodechange = 0;
} else {
+ d3d->fsmode = 0;
+ d3d->invalidmode = false;
+ d3d->fsmodechange = 0;
write_log(_T("D3D11_resize -> none\n"));
}
d3d->fsmode = activate;
d3d->fsmodechange = true;
ShowWindow(d3d->ahwnd, d3d->fsmode > 0 ? SW_SHOWNORMAL : SW_MINIMIZE);
- write_log(_T("D3D11 resize activate\n"));
+ write_log(_T("D3D11 resize activate %d\n"), activate);
}
d3d->fsresizedo = true;