static const TCHAR *aspects[] = { _T("none"), _T("vga"), _T("tv"), 0 };
static const TCHAR *vsyncmodes[] = { _T("false"), _T("true"), _T("autoswitch"), 0 };
static const TCHAR *vsyncmodes2[] = { _T("normal"), _T("busywait"), 0 };
-static const TCHAR *filterapi[] = { _T("directdraw"), _T("direct3d"), _T("direct3d11"), 0 };
+static const TCHAR *filterapi[] = { _T("directdraw"), _T("direct3d"), _T("direct3d11"), _T("direct3d11"), 0};
static const TCHAR *filterapiopts[] = { _T("hardware"), _T("software"), 0 };
static const TCHAR *overscanmodes[] = { _T("tv_narrow"), _T("tv_standard"), _T("tv_wide"), _T("overscan"), _T("broadcast"), _T("extreme"), NULL };
static const TCHAR *dongles[] =
_T("hblank_glitch"),
+ _T("gfx_hdr"),
+
NULL
};
cfgfile_dwrite_bool(f, _T("gfx_black_frame_insertion"), p->lightboost_strobo);
cfgfile_dwrite(f, _T("gfx_black_frame_insertion_ratio"), _T("%d"), p->lightboost_strobo_ratio);
cfgfile_write_str(f, _T("gfx_api"), filterapi[p->gfx_api]);
+ cfgfile_dwrite_bool(f, _T("gfx_api_hdr"), p->gfx_api == 3);
cfgfile_write_str(f, _T("gfx_api_options"), filterapiopts[p->gfx_api_options]);
- cfgfile_dwrite_bool(f, _T("gfx_hdr"), p->gfx_hdr);
cfgfile_dwrite(f, _T("gfx_horizontal_extra"), _T("%d"), p->gfx_extrawidth);
cfgfile_dwrite(f, _T("gfx_vertical_extra"), _T("%d"), p->gfx_extraheight);
cfgfile_dwrite(f, _T("gfx_frame_slices"), _T("%d"), p->gfx_display_sections);
|| cfgfile_yesno(option, value, _T("gfx_black_frame_insertion"), &p->lightboost_strobo)
|| cfgfile_yesno(option, value, _T("gfx_flickerfixer"), &p->gfx_scandoubler)
|| cfgfile_yesno(option, value, _T("gfx_autoresolution_vga"), &p->gfx_autoresolution_vga)
- || cfgfile_yesno(option, value, _T("gfx_hdr"), &p->gfx_hdr)
|| cfgfile_yesno(option, value, _T("show_refresh_indicator"), &p->refresh_indicator)
|| cfgfile_yesno(option, value, _T("warp"), &p->turbo_emulation)
|| cfgfile_yesno(option, value, _T("headless"), &p->headless)
if (cfgfile_multichoice(option, value, _T("debugging_features"), &p->debugging_features, debugfeatures))
return 1;
+ if (cfgfile_yesno(option, value, _T("gfx_api_hdr"), &vb)) {
+ if (vb && p->gfx_api == 2) {
+ p->gfx_api = 3;
+ }
+ return 1;
+ }
+
if (cfgfile_yesno(option, value, _T("magic_mouse"), &vb)) {
if (vb)
p->input_mouse_untrap |= MOUSEUNTRAP_MAGIC;
int xbluecolor_s, xbluecolor_b, xbluecolor_m;
struct color_entry colors_for_drawing;
+xcolnr fullblack;
static struct color_entry direct_colors_for_drawing;
static xcolnr *p_acolors;
return xcolors[0xf0f];
#endif
if (exthblank) {
- return 0;
+ return fullblack;
}
bool extblken = ce_is_extblankset(colors_for_drawing.extra);
// extblken=1: hblank and vblank = black
if (!(vb_state & 1) && extblken && aga_mode) {
- return 0;
+ return fullblack;
}
bool brdblank = ce_is_borderblank(colors_for_drawing.extra);
#if 0
#endif
// borderblank = black (overrides extblken)
if (brdblank && blank >= 0) {
- return 0;
+ return fullblack;
}
if (hposblank || blank > 0) {
- return 0;
+ return fullblack;
}
return colors_for_drawing.acolors[0];
}
#define GRN 1
#define BLU 2
-unsigned int doMask (int p, int bits, int shift)
+uae_u32 doMask(uae_u32 p, int bits, int shift)
{
/* scale to 0..255, shift to align msb with mask, and apply mask */
uae_u32 val;
return n;
}
-unsigned int doMask256 (int p, int bits, int shift)
+uae_u32 doMask256 (int p, int bits, int shift)
{
/* p is a value from 0 to 255 (Amiga color value)
* shift to align msb with mask, and apply mask */
- unsigned long val = p * 0x01010101UL;
+ uae_u32 val = p;
if (bits == 0)
return 0;
+ val <<= 24;
val >>= (32 - bits);
val <<= shift;
return val;
}
-static unsigned int doColor (int i, int bits, int shift)
+static uae_u32 doColor (int i, int bits, int shift)
{
int shift2;
if (flashscreen)
i ^= 0xffffffff;
- if(bits >= 8)
+ if (bits >= 8)
shift2 = 0;
else
shift2 = 8 - bits;
return (i >> shift2) << shift;
}
-static unsigned int doAlpha (int alpha, int bits, int shift)
+static uae_u32 doAlpha (int alpha, int bits, int shift)
{
return (alpha & ((1 << bits) - 1)) << shift;
}
{
struct amigadisplay *ad = &adisplays[monid];
float bri, con, gam, gams[3];
+ float max = 255;
+
+ if (gfx_hdr) {
+ bri = 0.0;
+ con = 1.0;
+ gam = 0.0;
+ } else {
+ bri = ((float)(currprefs.gfx_luminance)) * (128.0f / 1000.0f);
+ con = ((float)(currprefs.gfx_contrast + 1000)) / 1000.0f;
+ gam = ((float)(1000 - currprefs.gfx_gamma)) / 1000.0f - 1.0;
+ }
- bri = ((float)(currprefs.gfx_luminance)) * (128.0f / 1000.0f);
- con = ((float)(currprefs.gfx_contrast + 1000)) / 1000.0f;
- gam = ((float)(1000 - currprefs.gfx_gamma)) / 1000.0f - 1.0;
gams[0] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[0])) / 1000.0f;
gams[1] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[1])) / 1000.0f;
gams[2] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[2])) / 1000.0f;
val = (val * 252.0) / 238.0;
}
- if (currprefs.gfx_luminance == 0 && currprefs.gfx_contrast == 0 && currprefs.gfx_gamma == 0 &&
- currprefs.gfx_gamma_ch[0] == 0 && currprefs.gfx_gamma_ch[1] == 0 && currprefs.gfx_gamma_ch[2] == 0) {
+ if (gfx_hdr || (currprefs.gfx_luminance == 0 && currprefs.gfx_contrast == 0 && currprefs.gfx_gamma == 0 &&
+ currprefs.gfx_gamma_ch[0] == 0 && currprefs.gfx_gamma_ch[1] == 0 && currprefs.gfx_gamma_ch[2] == 0)) {
v = val;
} else {
v = video_gamma(val, gams[j], bri, con);
if (v < 0.0)
v = 0.0;
- if (v > 255.0)
- v = 255.0;
+ if (v > max)
+ v = max;
gamma[i][j] = (uae_u32)(v + 0.5);
}
static uae_u32 limit256(int monid, double v)
{
struct amigadisplay *ad = &adisplays[monid];
- v = v * (double)(currprefs.gf[ad->picasso_on].gfx_filter_contrast + 1000) / 1000.0 + currprefs.gf[ad->picasso_on].gfx_filter_luminance / 10.0;
+ if (!gfx_hdr) {
+ v = v * (double)(currprefs.gf[ad->picasso_on].gfx_filter_contrast + 1000) / 1000.0 + currprefs.gf[ad->picasso_on].gfx_filter_luminance / 10.0;
+ }
if (v < 0)
v = 0;
if (v > 255)
static uae_u32 limit256rb(int monid, double v)
{
struct amigadisplay *ad = &adisplays[monid];
- v *= (double)(currprefs.gf[ad->picasso_on].gfx_filter_saturation + 1000) / 1000.0;
+ if (!gfx_hdr) {
+ v *= (double)(currprefs.gf[ad->picasso_on].gfx_filter_saturation + 1000) / 1000.0;
+ }
if (v < -128)
v = -128;
if (v > 127)
for(i = 0; i < 256; i++) {
int j;
- if (currprefs.gfx_blackerthanblack) {
+ if (!gfx_hdr && currprefs.gfx_blackerthanblack) {
j = i * 15 / 16 + 15;
- } else {
+ } else {
j = i;
}
j += 256;
- rc[i] = doColor (gamma[j][0], rw, rs) | doAlpha (alpha, aw, as);
- gc[i] = doColor (gamma[j][1], gw, gs) | doAlpha (alpha, aw, as);
- bc[i] = doColor (gamma[j][2], bw, bs) | doAlpha (alpha, aw, as);
+ rc[i] = doColor(gamma[j][0], rw, rs) | doAlpha(alpha, aw, as);
+ gc[i] = doColor(gamma[j][1], gw, gs) | doAlpha(alpha, aw, as);
+ bc[i] = doColor(gamma[j][2], bw, bs) | doAlpha(alpha, aw, as);
+
if (byte_swap) {
if (bpp <= 16) {
rc[i] = bswap_16 (rc[i]);
int g = (((i >> 4) & 0xf) << 4) | ((i >> 4) & 0x0f);
int b = ((i & 0xf) << 4) | (i & 0x0f);
- if (currprefs.gfx_blackerthanblack) {
+ if (!gfx_hdr && currprefs.gfx_blackerthanblack) {
r = (r * (255 - 8) / 255) + 8;
g = (g * (255 - 8) / 255) + 8;
b = (b * (255 - 8) / 255) + 8;
}
-
r = gamma[r + j][0];
g = gamma[g + j][1];
b = gamma[b + j][2];
xcolors[i] |= xcolors[i] * 0x00010001;
}
}
+ fullblack = xcolors[0];
+ if (gfx_hdr) {
+ fullblack = doAlpha(1, aw, as);
+ }
+
#if defined(AGA) || defined(GFXFILTER)
alloc_colors_rgb (rw, gw, bw, rs, gs, bs, aw, as, alpha, byte_swap, xredcolors, xgreencolors, xbluecolors);
/* copy original color table */
bool gfx_blackerthanblack;
int gfx_threebitcolors;
int gfx_api;
- bool gfx_hdr;
int gfx_api_options;
int color_mode;
int gfx_extrawidth;
extern xcolnr xcolors[4096];
extern uae_u32 p96_rgbx16[65536];
+extern xcolnr fullblack;
extern int graphics_setup (void);
extern int graphics_init (bool);
extern int bits_in_mask (unsigned long mask);
extern int mask_shift (unsigned long mask);
-extern unsigned int doMask (int p, int bits, int shift);
-extern unsigned int doMask256 (int p, int bits, int shift);
+extern uae_u32 doMask (uae_u32 p, int bits, int shift);
+extern uae_u32 doMask256 (int p, int bits, int shift);
extern void alloc_colors64k (int monid, int, int, int, int, int, int, int, int, int, int, bool);
extern void alloc_colors_rgb (int rw, int gw, int bw, int rs, int gs, int bs, int aw, int as, int alpha, int byte_swap,
uae_u32 *rc, uae_u32 *gc, uae_u32 *bc);
extern void alloc_colors_picasso (int rw, int gw, int bw, int rs, int gs, int bs, int rgbfmt, uae_u32 *rgbx16);
extern float getvsyncrate(int monid, float hz, int *mult);
+
/* The graphics code has a choice whether it wants to use a large buffer
* for the whole display, or only a small buffer for a single line.
* If you use a large buffer:
extern bool isnativevidbuf(int monid);
extern int max_uae_width, max_uae_height;
+extern bool gfx_hdr;
struct vidbuf_description
{
#include "d3dx.h"
#include "shaders/PixelShaderPlain.h"
+#include "shaders/PixelShaderPlain_HDR.h"
#include "shaders/PixelShaderAlpha.h"
+#include "shaders/PixelShaderAlpha_HDR.h"
#include "shaders/PixelShaderMask.h"
+#include "shaders/PixelShaderMask_HDR.h"
#include "shaders/VertexShader.h"
#include "FX11/d3dx11effect.h"
D3D11_VIEWPORT viewport;
ID3D11Buffer *m_vertexBuffer, *m_indexBuffer;
ID3D11Buffer *m_matrixBuffer;
+ ID3D11Buffer *m_psBuffer;
int m_screenWidth, m_screenHeight;
int m_bitmapWidth, m_bitmapHeight;
int m_bitmapWidth2, m_bitmapHeight2;
D3DXMATRIX projection;
};
+struct PSBufferType
+{
+ float brightness;
+ float contrast;
+ float d2;
+ float d3;
+};
+
static struct d3d11struct d3d11data[MAX_AMIGAMONITORS];
typedef HRESULT (WINAPI* CREATEDXGIFACTORY1)(REFIID riid, void **ppFactory);
if (!InitializeBuffers(d3d, &s->vertexbuffer, &s->indexbuffer))
goto err;
- hr = d3d->m_device->CreatePixelShader(PS_PostPlain, sizeof(PS_PostPlain), NULL, &s->pixelshader);
+ if (gfx_hdr) {
+ hr = d3d->m_device->CreatePixelShader(PS_PostPlain_HDR, sizeof(PS_PostPlain_HDR), NULL, &s->pixelshader);
+ } else {
+ hr = d3d->m_device->CreatePixelShader(PS_PostPlain, sizeof(PS_PostPlain), NULL, &s->pixelshader);
+ }
if (FAILED(hr))
goto err;
}
ID3D11Texture2D *pSurface;
- hr = d3d->m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast< void** >(&pSurface));
+ hr = d3d->m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&pSurface));
if (SUCCEEDED(hr)) {
memset(&desc, 0, sizeof desc);
pSurface->GetDesc(&desc);
if (FAILED(hr))
goto end;
for (int i = 0; i < img.height; i++) {
- memcpy((uae_u8*)map.pData + i * map.RowPitch, img.data + i * img.pitch, img.width * 4);
+ for (int j = 0; j < img.width; j++) {
+ uae_u32 v;
+ uae_u32 *sptr = (uae_u32*)((uae_u8*)img.data + i * img.pitch + j * 4);
+ uae_u32 *ptr = (uae_u32*)((uae_u8*)map.pData + i * map.RowPitch + j * 4);
+ v = *sptr;
+ *ptr = v;
+ }
}
d3d->m_deviceContext->Unmap(d3d->mask2texture.texture, 0);
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
- srvDesc.Format = d3d->scrformat;
+ srvDesc.Format = d3d->texformat;
hr = d3d->m_device->CreateShaderResourceView(sd->masktexture, &srvDesc, &sd->masktexturerv);
if (FAILED(hr)) {
int BufferSize = 0;
char *name;
- switch (i)
- {
- case 0:
- name = "PS_PostPlain";
- ps = &d3d->m_pixelShader;
- Buffer = PS_PostPlain;
- BufferSize = sizeof(PS_PostPlain);
- break;
- case 1:
- name = "PS_PostMask";
- ps = &d3d->m_pixelShaderMask;
- Buffer = PS_PostMask;
- BufferSize = sizeof(PS_PostMask);
- break;
- case 2:
- name = "PS_PostAlpha";
- ps = &d3d->m_pixelShaderSL;
- Buffer = PS_PostAlpha;
- BufferSize = sizeof(PS_PostAlpha);
- break;
+ if (gfx_hdr) {
+ switch (i)
+ {
+ case 0:
+ name = "PS_PostPlain_HDR";
+ ps = &d3d->m_pixelShader;
+ Buffer = PS_PostPlain_HDR;
+ BufferSize = sizeof(PS_PostPlain_HDR);
+ break;
+ case 1:
+ name = "PS_PostMask_HDR";
+ ps = &d3d->m_pixelShaderMask;
+ Buffer = PS_PostMask_HDR;
+ BufferSize = sizeof(PS_PostMask_HDR);
+ break;
+ case 2:
+ name = "PS_PostAlpha_HDR";
+ ps = &d3d->m_pixelShaderSL;
+ Buffer = PS_PostAlpha_HDR;
+ BufferSize = sizeof(PS_PostAlpha_HDR);
+ break;
+ }
+ } else {
+ switch (i)
+ {
+ case 0:
+ name = "PS_PostPlain";
+ ps = &d3d->m_pixelShader;
+ Buffer = PS_PostPlain;
+ BufferSize = sizeof(PS_PostPlain);
+ break;
+ case 1:
+ name = "PS_PostMask";
+ ps = &d3d->m_pixelShaderMask;
+ Buffer = PS_PostMask;
+ BufferSize = sizeof(PS_PostMask);
+ break;
+ case 2:
+ name = "PS_PostAlpha";
+ ps = &d3d->m_pixelShaderSL;
+ Buffer = PS_PostAlpha;
+ BufferSize = sizeof(PS_PostAlpha);
+ break;
+ }
}
// Create the pixel shader from the buffer.
result = d3d->m_device->CreatePixelShader(Buffer, BufferSize, NULL, ps);
pixelShaderBuffer->Release();
pixelShaderBuffer = 0;
}
+
+ D3D11_BUFFER_DESC psBufferDesc;
+ psBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ psBufferDesc.ByteWidth = sizeof(PSBufferType);
+ psBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ psBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ psBufferDesc.MiscFlags = 0;
+ psBufferDesc.StructureByteStride = 0;
+ result = d3d->m_device->CreateBuffer(&psBufferDesc, NULL, &d3d->m_psBuffer);
+ if (FAILED(result))
+ {
+ write_log(_T("ID3D11Device CreateBuffer(ps) %08x\n"), result);
+ return false;
+ }
+
}
if (!createvertexshader(d3d, &d3d->m_vertexShader, &d3d->m_matrixBuffer, &d3d->m_layout))
desc1.WhitePoint[0], desc1.WhitePoint[1]);
write_log(_T("MinL=%f MaxL=%f MaxFFL=%f\n"),
desc1.MinLuminance, desc1.MaxLuminance, desc1.MaxFullFrameLuminance);
- d3d->hdr = desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 && currprefs.gfx_hdr;
+ d3d->hdr = desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
+ if (currprefs.gfx_api < 3) {
+ d3d->hdr = false;
+ }
}
adapterOutputx = adapterOutput6;
}
if (d3d->hdr) {
+ //d3d->scrformat = DXGI_FORMAT_R10G10B10A2_UNORM;
d3d->scrformat = DXGI_FORMAT_R16G16B16A16_FLOAT;
+ gfx_hdr = true;
}
// Get the number of modes that fit the display format for the adapter output (monitor).
CComPtr<IDXGISwapChain3> m_swapChain3;
if (SUCCEEDED(d3d->m_swapChain->QueryInterface(&m_swapChain3))) {
if (d3d->hdr) {
- UINT cps;
- result = m_swapChain3->CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709, &cps);
- if (SUCCEEDED(result)) {
- if (!(cps & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
- write_log(_T("CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) not supported!?\n"));
- result = m_swapChain3->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709);
- if (FAILED(result)) {
- write_log(_T("SetColorSpace1 failed %08x\n"), result);
+ if (d3d->scrformat == DXGI_FORMAT_R10G10B10A2_UNORM) {
+ DXGI_COLOR_SPACE_TYPE type = DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
+ UINT cps;
+ result = m_swapChain3->CheckColorSpaceSupport(type, &cps);
+ if (SUCCEEDED(result)) {
+ if (!(cps & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
+ write_log(_T("CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) not supported!?\n"));
+ result = m_swapChain3->SetColorSpace1(type);
+ if (FAILED(result)) {
+ write_log(_T("SetColorSpace1 failed %08x\n"), result);
+ }
+ } else {
+ write_log(_T("CheckColorSpaceSupport failed %08x\n"), result);
}
} else {
- write_log(_T("CheckColorSpaceSupport failed %08x\n"), result);
+ DXGI_COLOR_SPACE_TYPE type = DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709;;
+ UINT cps;
+ result = m_swapChain3->CheckColorSpaceSupport(type, &cps);
+ if (SUCCEEDED(result)) {
+ if (!(cps & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
+ write_log(_T("CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709) not supported!?\n"));
+ result = m_swapChain3->SetColorSpace1(type);
+ if (FAILED(result)) {
+ write_log(_T("SetColorSpace1 failed %08x\n"), result);
+ }
+ } else {
+ write_log(_T("CheckColorSpaceSupport failed %08x\n"), result);
+ }
}
}
IDXGIOutput* dxgiOutput = NULL;
d3d->m_matrixBuffer->Release();
d3d->m_matrixBuffer = 0;
}
+ if (d3d->m_psBuffer) {
+ d3d->m_psBuffer->Release();
+ d3d->m_psBuffer = 0;
+ }
FreeTextures(d3d);
FreeTexture2D(&d3d->sltexture, &d3d->sltexturerv);
return _T("D3D11 INITIALIZATION ERROR");
}
+static void setpsbuffer(struct d3d11struct *d3d, ID3D11Buffer *psbuffer)
+{
+ HRESULT result;
+ PSBufferType *dataPtr;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+
+ // Lock the constant buffer so it can be written to.
+ result = d3d->m_deviceContext->Map(psbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ write_log(_T("ID3D11DeviceContext map(ps) %08x\n"), result);
+ return;
+ }
+
+ float bri = ((float)(currprefs.gfx_luminance)) * (1.0f / 2000.0f) + 1.0;
+ float con = ((float)(currprefs.gfx_contrast + 2000)) / 2000.0f;
+
+ // Get a pointer to the data in the constant buffer.
+ dataPtr = (PSBufferType *)mappedResource.pData;
+ dataPtr->brightness = bri;
+ dataPtr->contrast = con;
+
+ // Unlock the constant buffer.
+ d3d->m_deviceContext->Unmap(psbuffer, 0);
+}
+
static bool setmatrix(struct d3d11struct *d3d, ID3D11Buffer *matrixbuffer, D3DXMATRIX worldMatrix, D3DXMATRIX viewMatrix, D3DXMATRIX projectionMatrix)
{
HRESULT result;
// Now set the constant buffer in the vertex shader with the updated values.
d3d->m_deviceContext->VSSetConstantBuffers(0, 1, &d3d->m_matrixBuffer);
+ setpsbuffer(d3d, d3d->m_psBuffer);
+
+ d3d->m_deviceContext->PSSetConstantBuffers(0, 1, &d3d->m_psBuffer);
+
ID3D11RenderTargetView *lpRenderTarget = NULL;
// Bind the render target view and depth stencil buffer to the output render pipeline.
desc.Height = 16;
desc.Depth = 256;
desc.MipLevels = 1;
- desc.Format = d3d->scrformat;
+ desc.Format = d3d->texformat;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
- srvDesc.Format = d3d->scrformat;
+ srvDesc.Format = d3d->texformat;
hr = d3d->m_device->CreateShaderResourceView(d3d->shaders[i].lpHq2xLookupTexture, &srvDesc, &d3d->shaders[i].lpHq2xLookupTexturerv);
if (FAILED(hr)) {
write_log(_T("D3D11 Failed to create volume texture resource view: %08x:%d\n"), hr, i);
void d3d_select(struct uae_prefs *p)
{
- if (p->gfx_api == 2)
+ if (p->gfx_api >= 2)
d3d11_select();
else
d3d9_select();
--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer PS_CONSTANT_BUFFER
+// {
+//
+// float brightness; // Offset: 0 Size: 4
+// float contrast; // Offset: 4 Size: 4
+// float d2; // Offset: 8 Size: 4 [unused]
+// float d3; // Offset: 12 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// SampleTypeClamp sampler NA NA s0 1
+// SampleTypeWrap sampler NA NA s1 1
+// shaderTexture texture float4 2d t0 1
+// maskTexture texture float4 2d t1 1
+// PS_CONSTANT_BUFFER cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 zw 1 NONE float zw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s1 t1
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c1, -0.0078125, -0.5, -0, -1
+ def c2, -0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
+ def c3, 2.4000001, 3.75, 9.99999975e-005, 0
+ dcl t0
+ dcl_2d s0
+ dcl_2d s1
+ mov r0.xy, t0.wzzw
+ texld r1, t0, s0
+ texld r0, r0, s1
+ add r2, r0.wxyz, c1.xyyy
+ mov r3.w, c1.y
+ mad r2.yzw, r2, c0.y, -r3.w
+ cmp r2.x, r2.x, c1.z, c1.w
+ cmp r2.x, -r0.w, -c1.z, r2.x
+ mov r3.x, c0.x
+ mad r4.xyz, r2.yzww, r3.x, c2.z
+ mul r4.xyz, r4, c2.w
+ log r5.x, r4.x
+ log r5.y, r4.y
+ log r5.z, r4.z
+ mul r4.xyz, r5, c3.x
+ exp r5.x, r4.x
+ exp r5.y, r4.y
+ exp r5.z, r4.z
+ mul r4.xyz, r2.yzww, c0.x
+ mad r2.yzw, r2, r3.x, c2.x
+ mul r4.xyz, r4, c2.y
+ cmp r2.yzw, r2, r5.xxyz, r4.xxyz
+ mad r0.xyz, r2.yzww, c3.y, c3.z
+ cmp r0, r2.x, r0, -c1.z
+ add r2, r1.wxyz, c1.xyyy
+ mad r2.yzw, r2, c0.y, -r3.w
+ cmp r2.x, r2.x, c1.z, c1.w
+ cmp r2.x, -r1.w, -c1.z, r2.x
+ mad r3.yzw, r2, r3.x, c2.z
+ mul r3.yzw, r3, c2.w
+ log r4.x, r3.y
+ log r4.y, r3.z
+ log r4.z, r3.w
+ mul r3.yzw, r4.xxyz, c3.x
+ exp r4.x, r3.y
+ exp r4.y, r3.z
+ exp r4.z, r3.w
+ mul r3.yzw, r2, c0.x
+ mad r2.yzw, r2, r3.x, c2.x
+ mul r3.xyz, r3.yzww, c2.y
+ cmp r2.yzw, r2, r4.xxyz, r3.xxyz
+ mad r1.xyz, r2.yzww, c3.y, c3.z
+ cmp r1, r2.x, r1, -c1.z
+ lrp r2, r0.w, r0, r1
+ mov oC0, r2
+
+// approximately 45 instruction slots used (2 texture, 43 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_sampler s1, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v1.zw
+dcl_output o0.xyzw
+dcl_temps 5
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+add r1.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
+mad r1.xyz, r1.xyzx, cb0[0].yyyy, l(0.500000, 0.500000, 0.500000, 0.000000)
+mad r2.xyz, r1.xyzx, cb0[0].xxxx, l(0.055000, 0.055000, 0.055000, 0.000000)
+mul r1.xyz, r1.xyzx, cb0[0].xxxx
+mul r2.xyz, r2.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000)
+log r2.xyz, r2.xyzx
+mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
+exp r2.xyz, r2.xyzx
+lt r3.xyz, r1.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
+mul r1.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
+movc r1.xyz, r3.xyzx, r1.xyzx, r2.xyzx
+mad r0.xyz, r1.xyzx, l(3.750000, 3.750000, 3.750000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
+lt r1.x, l(0.000000), r0.w
+lt r1.y, r0.w, l(0.007812)
+and r1.x, r1.y, r1.x
+movc r0.xyzw, r1.xxxx, l(0,0,0,0), r0.xyzw
+sample r1.xyzw, v1.zwzz, t1.xyzw, s1
+add r2.xyz, r1.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
+mad r2.xyz, r2.xyzx, cb0[0].yyyy, l(0.500000, 0.500000, 0.500000, 0.000000)
+mad r3.xyz, r2.xyzx, cb0[0].xxxx, l(0.055000, 0.055000, 0.055000, 0.000000)
+mul r2.xyz, r2.xyzx, cb0[0].xxxx
+mul r3.xyz, r3.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000)
+log r3.xyz, r3.xyzx
+mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
+exp r3.xyz, r3.xyzx
+lt r4.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
+mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
+movc r2.xyz, r4.xyzx, r2.xyzx, r3.xyzx
+mad r1.xyz, r2.xyzx, l(3.750000, 3.750000, 3.750000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
+lt r2.x, l(0.000000), r1.w
+lt r2.y, r1.w, l(0.007812)
+and r2.x, r2.y, r2.x
+movc r1.xyzw, r2.xxxx, l(0,0,0,0), r1.xyzw
+add r2.x, -r1.w, l(1.000000)
+mul r1.xyzw, r1.wwww, r1.xyzw
+mad o0.xyzw, r0.xyzw, r2.xxxx, r1.xyzw
+ret
+// Approximately 38 instruction slots used
+#endif
+
+const BYTE PS_PostAlpha_HDR[] =
+{
+ 68, 88, 66, 67, 244, 115,
+ 68, 17, 218, 169, 14, 106,
+ 223, 46, 141, 196, 155, 126,
+ 101, 15, 1, 0, 0, 0,
+ 164, 12, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 192, 3, 0, 0, 168, 9,
+ 0, 0, 36, 10, 0, 0,
+ 0, 12, 0, 0, 112, 12,
+ 0, 0, 65, 111, 110, 57,
+ 128, 3, 0, 0, 128, 3,
+ 0, 0, 0, 2, 255, 255,
+ 72, 3, 0, 0, 56, 0,
+ 0, 0, 1, 0, 44, 0,
+ 0, 0, 56, 0, 0, 0,
+ 56, 0, 2, 0, 36, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 2, 255, 255, 81, 0,
+ 0, 5, 1, 0, 15, 160,
+ 0, 0, 0, 188, 0, 0,
+ 0, 191, 0, 0, 0, 128,
+ 0, 0, 128, 191, 81, 0,
+ 0, 5, 2, 0, 15, 160,
+ 230, 174, 37, 189, 145, 131,
+ 158, 61, 174, 71, 97, 61,
+ 111, 167, 114, 63, 81, 0,
+ 0, 5, 3, 0, 15, 160,
+ 154, 153, 25, 64, 0, 0,
+ 112, 64, 23, 183, 209, 56,
+ 0, 0, 0, 0, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 15, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 1, 8, 15, 160, 1, 0,
+ 0, 2, 0, 0, 3, 128,
+ 0, 0, 235, 176, 66, 0,
+ 0, 3, 1, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 66, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 128, 1, 8, 228, 160,
+ 2, 0, 0, 3, 2, 0,
+ 15, 128, 0, 0, 147, 128,
+ 1, 0, 84, 160, 1, 0,
+ 0, 2, 3, 0, 8, 128,
+ 1, 0, 85, 160, 4, 0,
+ 0, 4, 2, 0, 14, 128,
+ 2, 0, 228, 128, 0, 0,
+ 85, 160, 3, 0, 255, 129,
+ 88, 0, 0, 4, 2, 0,
+ 1, 128, 2, 0, 0, 128,
+ 1, 0, 170, 160, 1, 0,
+ 255, 160, 88, 0, 0, 4,
+ 2, 0, 1, 128, 0, 0,
+ 255, 129, 1, 0, 170, 161,
+ 2, 0, 0, 128, 1, 0,
+ 0, 2, 3, 0, 1, 128,
+ 0, 0, 0, 160, 4, 0,
+ 0, 4, 4, 0, 7, 128,
+ 2, 0, 249, 128, 3, 0,
+ 0, 128, 2, 0, 170, 160,
+ 5, 0, 0, 3, 4, 0,
+ 7, 128, 4, 0, 228, 128,
+ 2, 0, 255, 160, 15, 0,
+ 0, 2, 5, 0, 1, 128,
+ 4, 0, 0, 128, 15, 0,
+ 0, 2, 5, 0, 2, 128,
+ 4, 0, 85, 128, 15, 0,
+ 0, 2, 5, 0, 4, 128,
+ 4, 0, 170, 128, 5, 0,
+ 0, 3, 4, 0, 7, 128,
+ 5, 0, 228, 128, 3, 0,
+ 0, 160, 14, 0, 0, 2,
+ 5, 0, 1, 128, 4, 0,
+ 0, 128, 14, 0, 0, 2,
+ 5, 0, 2, 128, 4, 0,
+ 85, 128, 14, 0, 0, 2,
+ 5, 0, 4, 128, 4, 0,
+ 170, 128, 5, 0, 0, 3,
+ 4, 0, 7, 128, 2, 0,
+ 249, 128, 0, 0, 0, 160,
+ 4, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 3, 0, 0, 128, 2, 0,
+ 0, 160, 5, 0, 0, 3,
+ 4, 0, 7, 128, 4, 0,
+ 228, 128, 2, 0, 85, 160,
+ 88, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 5, 0, 144, 128, 4, 0,
+ 144, 128, 4, 0, 0, 4,
+ 0, 0, 7, 128, 2, 0,
+ 249, 128, 3, 0, 85, 160,
+ 3, 0, 170, 160, 88, 0,
+ 0, 4, 0, 0, 15, 128,
+ 2, 0, 0, 128, 0, 0,
+ 228, 128, 1, 0, 170, 161,
+ 2, 0, 0, 3, 2, 0,
+ 15, 128, 1, 0, 147, 128,
+ 1, 0, 84, 160, 4, 0,
+ 0, 4, 2, 0, 14, 128,
+ 2, 0, 228, 128, 0, 0,
+ 85, 160, 3, 0, 255, 129,
+ 88, 0, 0, 4, 2, 0,
+ 1, 128, 2, 0, 0, 128,
+ 1, 0, 170, 160, 1, 0,
+ 255, 160, 88, 0, 0, 4,
+ 2, 0, 1, 128, 1, 0,
+ 255, 129, 1, 0, 170, 161,
+ 2, 0, 0, 128, 4, 0,
+ 0, 4, 3, 0, 14, 128,
+ 2, 0, 228, 128, 3, 0,
+ 0, 128, 2, 0, 170, 160,
+ 5, 0, 0, 3, 3, 0,
+ 14, 128, 3, 0, 228, 128,
+ 2, 0, 255, 160, 15, 0,
+ 0, 2, 4, 0, 1, 128,
+ 3, 0, 85, 128, 15, 0,
+ 0, 2, 4, 0, 2, 128,
+ 3, 0, 170, 128, 15, 0,
+ 0, 2, 4, 0, 4, 128,
+ 3, 0, 255, 128, 5, 0,
+ 0, 3, 3, 0, 14, 128,
+ 4, 0, 144, 128, 3, 0,
+ 0, 160, 14, 0, 0, 2,
+ 4, 0, 1, 128, 3, 0,
+ 85, 128, 14, 0, 0, 2,
+ 4, 0, 2, 128, 3, 0,
+ 170, 128, 14, 0, 0, 2,
+ 4, 0, 4, 128, 3, 0,
+ 255, 128, 5, 0, 0, 3,
+ 3, 0, 14, 128, 2, 0,
+ 228, 128, 0, 0, 0, 160,
+ 4, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 3, 0, 0, 128, 2, 0,
+ 0, 160, 5, 0, 0, 3,
+ 3, 0, 7, 128, 3, 0,
+ 249, 128, 2, 0, 85, 160,
+ 88, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 4, 0, 144, 128, 3, 0,
+ 144, 128, 4, 0, 0, 4,
+ 1, 0, 7, 128, 2, 0,
+ 249, 128, 3, 0, 85, 160,
+ 3, 0, 170, 160, 88, 0,
+ 0, 4, 1, 0, 15, 128,
+ 2, 0, 0, 128, 1, 0,
+ 228, 128, 1, 0, 170, 161,
+ 18, 0, 0, 4, 2, 0,
+ 15, 128, 0, 0, 255, 128,
+ 0, 0, 228, 128, 1, 0,
+ 228, 128, 1, 0, 0, 2,
+ 0, 8, 15, 128, 2, 0,
+ 228, 128, 255, 255, 0, 0,
+ 83, 72, 68, 82, 224, 5,
+ 0, 0, 64, 0, 0, 0,
+ 120, 1, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 1, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 1, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 194, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 5, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 191, 0, 0,
+ 0, 191, 0, 0, 0, 191,
+ 0, 0, 0, 0, 50, 0,
+ 0, 13, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 86, 133, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 63, 0, 0, 0, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 0, 50, 0, 0, 13,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 174, 71, 97, 61,
+ 174, 71, 97, 61, 174, 71,
+ 97, 61, 0, 0, 0, 0,
+ 56, 0, 0, 8, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 2, 64,
+ 0, 0, 111, 167, 114, 63,
+ 111, 167, 114, 63, 111, 167,
+ 114, 63, 0, 0, 0, 0,
+ 47, 0, 0, 5, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 2, 64,
+ 0, 0, 154, 153, 25, 64,
+ 154, 153, 25, 64, 154, 153,
+ 25, 64, 0, 0, 0, 0,
+ 25, 0, 0, 5, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 49, 0, 0, 10,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 2, 64,
+ 0, 0, 230, 174, 37, 61,
+ 230, 174, 37, 61, 230, 174,
+ 37, 61, 0, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 145, 131, 158, 61, 145, 131,
+ 158, 61, 145, 131, 158, 61,
+ 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 50, 0,
+ 0, 15, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 112, 64, 0, 0, 112, 64,
+ 0, 0, 112, 64, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 23, 183, 209, 56, 23, 183,
+ 209, 56, 23, 183, 209, 56,
+ 0, 0, 0, 0, 49, 0,
+ 0, 7, 18, 0, 16, 0,
+ 1, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0,
+ 0, 0, 49, 0, 0, 7,
+ 34, 0, 16, 0, 1, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 60,
+ 1, 0, 0, 7, 18, 0,
+ 16, 0, 1, 0, 0, 0,
+ 26, 0, 16, 0, 1, 0,
+ 0, 0, 10, 0, 16, 0,
+ 1, 0, 0, 0, 55, 0,
+ 0, 12, 242, 0, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 1, 0, 0, 0, 230, 26,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 1, 0,
+ 0, 0, 0, 96, 16, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 10, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 191, 0, 0, 0, 191,
+ 0, 0, 0, 191, 0, 0,
+ 0, 0, 50, 0, 0, 13,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 86, 133,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 63, 0, 0, 0, 0,
+ 50, 0, 0, 13, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 174, 71, 97, 61, 174, 71,
+ 97, 61, 174, 71, 97, 61,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 2, 64, 0, 0,
+ 111, 167, 114, 63, 111, 167,
+ 114, 63, 111, 167, 114, 63,
+ 0, 0, 0, 0, 47, 0,
+ 0, 5, 114, 0, 16, 0,
+ 3, 0, 0, 0, 70, 2,
+ 16, 0, 3, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 2, 64, 0, 0,
+ 154, 153, 25, 64, 154, 153,
+ 25, 64, 154, 153, 25, 64,
+ 0, 0, 0, 0, 25, 0,
+ 0, 5, 114, 0, 16, 0,
+ 3, 0, 0, 0, 70, 2,
+ 16, 0, 3, 0, 0, 0,
+ 49, 0, 0, 10, 114, 0,
+ 16, 0, 4, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 2, 64, 0, 0,
+ 230, 174, 37, 61, 230, 174,
+ 37, 61, 230, 174, 37, 61,
+ 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 145, 131,
+ 158, 61, 145, 131, 158, 61,
+ 145, 131, 158, 61, 0, 0,
+ 0, 0, 55, 0, 0, 9,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 4, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 50, 0, 0, 15,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 112, 64,
+ 0, 0, 112, 64, 0, 0,
+ 112, 64, 0, 0, 0, 0,
+ 2, 64, 0, 0, 23, 183,
+ 209, 56, 23, 183, 209, 56,
+ 23, 183, 209, 56, 0, 0,
+ 0, 0, 49, 0, 0, 7,
+ 18, 0, 16, 0, 2, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 58, 0,
+ 16, 0, 1, 0, 0, 0,
+ 49, 0, 0, 7, 34, 0,
+ 16, 0, 2, 0, 0, 0,
+ 58, 0, 16, 0, 1, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 60, 1, 0,
+ 0, 7, 18, 0, 16, 0,
+ 2, 0, 0, 0, 26, 0,
+ 16, 0, 2, 0, 0, 0,
+ 10, 0, 16, 0, 2, 0,
+ 0, 0, 55, 0, 0, 12,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 6, 0, 16, 0,
+ 2, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 0, 0, 0, 8,
+ 18, 0, 16, 0, 2, 0,
+ 0, 0, 58, 0, 16, 128,
+ 65, 0, 0, 0, 1, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 56, 0,
+ 0, 7, 242, 0, 16, 0,
+ 1, 0, 0, 0, 246, 15,
+ 16, 0, 1, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 50, 0, 0, 9,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 38, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 29, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 212, 1, 0, 0,
+ 1, 0, 0, 0, 8, 1,
+ 0, 0, 5, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 171, 1, 0, 0, 188, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 204, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 219, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 0, 0, 0, 233, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 12, 0, 0, 0,
+ 245, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 84, 121, 112, 101,
+ 67, 108, 97, 109, 112, 0,
+ 83, 97, 109, 112, 108, 101,
+ 84, 121, 112, 101, 87, 114,
+ 97, 112, 0, 115, 104, 97,
+ 100, 101, 114, 84, 101, 120,
+ 116, 117, 114, 101, 0, 109,
+ 97, 115, 107, 84, 101, 120,
+ 116, 117, 114, 101, 0, 80,
+ 83, 95, 67, 79, 78, 83,
+ 84, 65, 78, 84, 95, 66,
+ 85, 70, 70, 69, 82, 0,
+ 245, 0, 0, 0, 4, 0,
+ 0, 0, 32, 1, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 1, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 156, 1, 0, 0, 4, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 165, 1, 0, 0, 8, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 168, 1, 0, 0, 12, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 98, 114, 105, 103, 104, 116,
+ 110, 101, 115, 115, 0, 171,
+ 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 99, 111,
+ 110, 116, 114, 97, 115, 116,
+ 0, 100, 50, 0, 100, 51,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 49, 48, 46, 49, 0, 171,
+ 73, 83, 71, 78, 104, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 92, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 12, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171
+};
--- /dev/null
+
+#include "PixelShader_HDR.hlsl"
+
+float4 PS_PostAlpha_HDR(PixelInputType input) : SV_TARGET
+{
+ float4 textureColor = shaderTexture.Sample(SampleTypeClamp, input.tex);
+ textureColor = ConvertToHDR(textureColor);
+ float4 maskColor = maskTexture.Sample(SampleTypeWrap, input.sl);
+ maskColor = ConvertToHDR(maskColor);
+ return textureColor * (1 - maskColor.a) + (maskColor * maskColor.a);
+}
--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer PS_CONSTANT_BUFFER
+// {
+//
+// float brightness; // Offset: 0 Size: 4
+// float contrast; // Offset: 4 Size: 4
+// float d2; // Offset: 8 Size: 4 [unused]
+// float d3; // Offset: 12 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// SampleTypeClamp sampler NA NA s0 1
+// SampleTypeWrap sampler NA NA s1 1
+// shaderTexture texture float4 2d t0 1
+// maskTexture texture float4 2d t1 1
+// PS_CONSTANT_BUFFER cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 zw 1 NONE float zw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s1 t1
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c1, -0.0078125, -0.5, -0, -1
+ def c2, -0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
+ def c3, 2.4000001, 3.75, 9.99999975e-005, 0
+ dcl t0
+ dcl_2d s0
+ dcl_2d s1
+ mov r0.xy, t0.wzzw
+ texld r1, t0, s0
+ texld r0, r0, s1
+ add r2, r0.wxyz, c1.xyyy
+ mov r3.w, c1.y
+ mad r2.yzw, r2, c0.y, -r3.w
+ cmp r2.x, r2.x, c1.z, c1.w
+ cmp r2.x, -r0.w, -c1.z, r2.x
+ mov r3.x, c0.x
+ mad r4.xyz, r2.yzww, r3.x, c2.z
+ mul r4.xyz, r4, c2.w
+ log r5.x, r4.x
+ log r5.y, r4.y
+ log r5.z, r4.z
+ mul r4.xyz, r5, c3.x
+ exp r5.x, r4.x
+ exp r5.y, r4.y
+ exp r5.z, r4.z
+ mul r4.xyz, r2.yzww, c0.x
+ mad r2.yzw, r2, r3.x, c2.x
+ mul r4.xyz, r4, c2.y
+ cmp r2.yzw, r2, r5.xxyz, r4.xxyz
+ mad r0.xyz, r2.yzww, c3.y, c3.z
+ cmp r0, r2.x, r0, -c1.z
+ add r2, r1.wxyz, c1.xyyy
+ mad r2.yzw, r2, c0.y, -r3.w
+ cmp r2.x, r2.x, c1.z, c1.w
+ cmp r2.x, -r1.w, -c1.z, r2.x
+ mad r3.yzw, r2, r3.x, c2.z
+ mul r3.yzw, r3, c2.w
+ log r4.x, r3.y
+ log r4.y, r3.z
+ log r4.z, r3.w
+ mul r3.yzw, r4.xxyz, c3.x
+ exp r4.x, r3.y
+ exp r4.y, r3.z
+ exp r4.z, r3.w
+ mul r3.yzw, r2, c0.x
+ mad r2.yzw, r2, r3.x, c2.x
+ mul r3.xyz, r3.yzww, c2.y
+ cmp r2.yzw, r2, r4.xxyz, r3.xxyz
+ mad r1.xyz, r2.yzww, c3.y, c3.z
+ cmp r1, r2.x, r1, -c1.z
+ mul r0, r0, r1
+ mov oC0, r0
+
+// approximately 45 instruction slots used (2 texture, 43 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_sampler s1, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v1.zw
+dcl_output o0.xyzw
+dcl_temps 5
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+add r1.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
+mad r1.xyz, r1.xyzx, cb0[0].yyyy, l(0.500000, 0.500000, 0.500000, 0.000000)
+mad r2.xyz, r1.xyzx, cb0[0].xxxx, l(0.055000, 0.055000, 0.055000, 0.000000)
+mul r1.xyz, r1.xyzx, cb0[0].xxxx
+mul r2.xyz, r2.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000)
+log r2.xyz, r2.xyzx
+mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
+exp r2.xyz, r2.xyzx
+lt r3.xyz, r1.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
+mul r1.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
+movc r1.xyz, r3.xyzx, r1.xyzx, r2.xyzx
+mad r0.xyz, r1.xyzx, l(3.750000, 3.750000, 3.750000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
+lt r1.x, l(0.000000), r0.w
+lt r1.y, r0.w, l(0.007812)
+and r1.x, r1.y, r1.x
+movc r0.xyzw, r1.xxxx, l(0,0,0,0), r0.xyzw
+sample r1.xyzw, v1.zwzz, t1.xyzw, s1
+add r2.xyz, r1.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
+mad r2.xyz, r2.xyzx, cb0[0].yyyy, l(0.500000, 0.500000, 0.500000, 0.000000)
+mad r3.xyz, r2.xyzx, cb0[0].xxxx, l(0.055000, 0.055000, 0.055000, 0.000000)
+mul r2.xyz, r2.xyzx, cb0[0].xxxx
+mul r3.xyz, r3.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000)
+log r3.xyz, r3.xyzx
+mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
+exp r3.xyz, r3.xyzx
+lt r4.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
+mul r2.xyz, r2.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
+movc r2.xyz, r4.xyzx, r2.xyzx, r3.xyzx
+mad r1.xyz, r2.xyzx, l(3.750000, 3.750000, 3.750000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
+lt r2.x, l(0.000000), r1.w
+lt r2.y, r1.w, l(0.007812)
+and r2.x, r2.y, r2.x
+movc r1.xyzw, r2.xxxx, l(0,0,0,0), r1.xyzw
+mul o0.xyzw, r0.xyzw, r1.xyzw
+ret
+// Approximately 36 instruction slots used
+#endif
+
+const BYTE PS_PostMask_HDR[] =
+{
+ 68, 88, 66, 67, 135, 212,
+ 86, 2, 45, 7, 250, 124,
+ 106, 8, 49, 161, 30, 247,
+ 114, 4, 1, 0, 0, 0,
+ 92, 12, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 188, 3, 0, 0, 96, 9,
+ 0, 0, 220, 9, 0, 0,
+ 184, 11, 0, 0, 40, 12,
+ 0, 0, 65, 111, 110, 57,
+ 124, 3, 0, 0, 124, 3,
+ 0, 0, 0, 2, 255, 255,
+ 68, 3, 0, 0, 56, 0,
+ 0, 0, 1, 0, 44, 0,
+ 0, 0, 56, 0, 0, 0,
+ 56, 0, 2, 0, 36, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 2, 255, 255, 81, 0,
+ 0, 5, 1, 0, 15, 160,
+ 0, 0, 0, 188, 0, 0,
+ 0, 191, 0, 0, 0, 128,
+ 0, 0, 128, 191, 81, 0,
+ 0, 5, 2, 0, 15, 160,
+ 230, 174, 37, 189, 145, 131,
+ 158, 61, 174, 71, 97, 61,
+ 111, 167, 114, 63, 81, 0,
+ 0, 5, 3, 0, 15, 160,
+ 154, 153, 25, 64, 0, 0,
+ 112, 64, 23, 183, 209, 56,
+ 0, 0, 0, 0, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 15, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 1, 8, 15, 160, 1, 0,
+ 0, 2, 0, 0, 3, 128,
+ 0, 0, 235, 176, 66, 0,
+ 0, 3, 1, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 66, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 128, 1, 8, 228, 160,
+ 2, 0, 0, 3, 2, 0,
+ 15, 128, 0, 0, 147, 128,
+ 1, 0, 84, 160, 1, 0,
+ 0, 2, 3, 0, 8, 128,
+ 1, 0, 85, 160, 4, 0,
+ 0, 4, 2, 0, 14, 128,
+ 2, 0, 228, 128, 0, 0,
+ 85, 160, 3, 0, 255, 129,
+ 88, 0, 0, 4, 2, 0,
+ 1, 128, 2, 0, 0, 128,
+ 1, 0, 170, 160, 1, 0,
+ 255, 160, 88, 0, 0, 4,
+ 2, 0, 1, 128, 0, 0,
+ 255, 129, 1, 0, 170, 161,
+ 2, 0, 0, 128, 1, 0,
+ 0, 2, 3, 0, 1, 128,
+ 0, 0, 0, 160, 4, 0,
+ 0, 4, 4, 0, 7, 128,
+ 2, 0, 249, 128, 3, 0,
+ 0, 128, 2, 0, 170, 160,
+ 5, 0, 0, 3, 4, 0,
+ 7, 128, 4, 0, 228, 128,
+ 2, 0, 255, 160, 15, 0,
+ 0, 2, 5, 0, 1, 128,
+ 4, 0, 0, 128, 15, 0,
+ 0, 2, 5, 0, 2, 128,
+ 4, 0, 85, 128, 15, 0,
+ 0, 2, 5, 0, 4, 128,
+ 4, 0, 170, 128, 5, 0,
+ 0, 3, 4, 0, 7, 128,
+ 5, 0, 228, 128, 3, 0,
+ 0, 160, 14, 0, 0, 2,
+ 5, 0, 1, 128, 4, 0,
+ 0, 128, 14, 0, 0, 2,
+ 5, 0, 2, 128, 4, 0,
+ 85, 128, 14, 0, 0, 2,
+ 5, 0, 4, 128, 4, 0,
+ 170, 128, 5, 0, 0, 3,
+ 4, 0, 7, 128, 2, 0,
+ 249, 128, 0, 0, 0, 160,
+ 4, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 3, 0, 0, 128, 2, 0,
+ 0, 160, 5, 0, 0, 3,
+ 4, 0, 7, 128, 4, 0,
+ 228, 128, 2, 0, 85, 160,
+ 88, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 5, 0, 144, 128, 4, 0,
+ 144, 128, 4, 0, 0, 4,
+ 0, 0, 7, 128, 2, 0,
+ 249, 128, 3, 0, 85, 160,
+ 3, 0, 170, 160, 88, 0,
+ 0, 4, 0, 0, 15, 128,
+ 2, 0, 0, 128, 0, 0,
+ 228, 128, 1, 0, 170, 161,
+ 2, 0, 0, 3, 2, 0,
+ 15, 128, 1, 0, 147, 128,
+ 1, 0, 84, 160, 4, 0,
+ 0, 4, 2, 0, 14, 128,
+ 2, 0, 228, 128, 0, 0,
+ 85, 160, 3, 0, 255, 129,
+ 88, 0, 0, 4, 2, 0,
+ 1, 128, 2, 0, 0, 128,
+ 1, 0, 170, 160, 1, 0,
+ 255, 160, 88, 0, 0, 4,
+ 2, 0, 1, 128, 1, 0,
+ 255, 129, 1, 0, 170, 161,
+ 2, 0, 0, 128, 4, 0,
+ 0, 4, 3, 0, 14, 128,
+ 2, 0, 228, 128, 3, 0,
+ 0, 128, 2, 0, 170, 160,
+ 5, 0, 0, 3, 3, 0,
+ 14, 128, 3, 0, 228, 128,
+ 2, 0, 255, 160, 15, 0,
+ 0, 2, 4, 0, 1, 128,
+ 3, 0, 85, 128, 15, 0,
+ 0, 2, 4, 0, 2, 128,
+ 3, 0, 170, 128, 15, 0,
+ 0, 2, 4, 0, 4, 128,
+ 3, 0, 255, 128, 5, 0,
+ 0, 3, 3, 0, 14, 128,
+ 4, 0, 144, 128, 3, 0,
+ 0, 160, 14, 0, 0, 2,
+ 4, 0, 1, 128, 3, 0,
+ 85, 128, 14, 0, 0, 2,
+ 4, 0, 2, 128, 3, 0,
+ 170, 128, 14, 0, 0, 2,
+ 4, 0, 4, 128, 3, 0,
+ 255, 128, 5, 0, 0, 3,
+ 3, 0, 14, 128, 2, 0,
+ 228, 128, 0, 0, 0, 160,
+ 4, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 3, 0, 0, 128, 2, 0,
+ 0, 160, 5, 0, 0, 3,
+ 3, 0, 7, 128, 3, 0,
+ 249, 128, 2, 0, 85, 160,
+ 88, 0, 0, 4, 2, 0,
+ 14, 128, 2, 0, 228, 128,
+ 4, 0, 144, 128, 3, 0,
+ 144, 128, 4, 0, 0, 4,
+ 1, 0, 7, 128, 2, 0,
+ 249, 128, 3, 0, 85, 160,
+ 3, 0, 170, 160, 88, 0,
+ 0, 4, 1, 0, 15, 128,
+ 2, 0, 0, 128, 1, 0,
+ 228, 128, 1, 0, 170, 161,
+ 5, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 1, 0, 228, 128, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 156, 5, 0, 0, 64, 0,
+ 0, 0, 103, 1, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 1, 0, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 1, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 98, 16, 0, 3, 194, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 5, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 191,
+ 0, 0, 0, 191, 0, 0,
+ 0, 191, 0, 0, 0, 0,
+ 50, 0, 0, 13, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 86, 133, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 63, 0, 0,
+ 0, 63, 0, 0, 0, 63,
+ 0, 0, 0, 0, 50, 0,
+ 0, 13, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 174, 71,
+ 97, 61, 174, 71, 97, 61,
+ 174, 71, 97, 61, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 111, 167,
+ 114, 63, 111, 167, 114, 63,
+ 111, 167, 114, 63, 0, 0,
+ 0, 0, 47, 0, 0, 5,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 154, 153,
+ 25, 64, 154, 153, 25, 64,
+ 154, 153, 25, 64, 0, 0,
+ 0, 0, 25, 0, 0, 5,
+ 114, 0, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 49, 0,
+ 0, 10, 114, 0, 16, 0,
+ 3, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 230, 174,
+ 37, 61, 230, 174, 37, 61,
+ 230, 174, 37, 61, 0, 0,
+ 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 2, 64,
+ 0, 0, 145, 131, 158, 61,
+ 145, 131, 158, 61, 145, 131,
+ 158, 61, 0, 0, 0, 0,
+ 55, 0, 0, 9, 114, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 50, 0, 0, 15, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 112, 64, 0, 0,
+ 112, 64, 0, 0, 112, 64,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 23, 183, 209, 56,
+ 23, 183, 209, 56, 23, 183,
+ 209, 56, 0, 0, 0, 0,
+ 49, 0, 0, 7, 18, 0,
+ 16, 0, 1, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 49, 0,
+ 0, 7, 34, 0, 16, 0,
+ 1, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 60, 1, 0, 0, 7,
+ 18, 0, 16, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 1, 0, 0, 0, 10, 0,
+ 16, 0, 1, 0, 0, 0,
+ 55, 0, 0, 12, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 230, 26, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 1, 0, 0, 0, 0, 96,
+ 16, 0, 1, 0, 0, 0,
+ 0, 0, 0, 10, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 191, 0, 0,
+ 0, 191, 0, 0, 0, 191,
+ 0, 0, 0, 0, 50, 0,
+ 0, 13, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 86, 133, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 63, 0, 0, 0, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 0, 50, 0, 0, 13,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 174, 71, 97, 61,
+ 174, 71, 97, 61, 174, 71,
+ 97, 61, 0, 0, 0, 0,
+ 56, 0, 0, 8, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 2, 64,
+ 0, 0, 111, 167, 114, 63,
+ 111, 167, 114, 63, 111, 167,
+ 114, 63, 0, 0, 0, 0,
+ 47, 0, 0, 5, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 56, 0, 0, 10,
+ 114, 0, 16, 0, 3, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 2, 64,
+ 0, 0, 154, 153, 25, 64,
+ 154, 153, 25, 64, 154, 153,
+ 25, 64, 0, 0, 0, 0,
+ 25, 0, 0, 5, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 3, 0,
+ 0, 0, 49, 0, 0, 10,
+ 114, 0, 16, 0, 4, 0,
+ 0, 0, 70, 2, 16, 0,
+ 2, 0, 0, 0, 2, 64,
+ 0, 0, 230, 174, 37, 61,
+ 230, 174, 37, 61, 230, 174,
+ 37, 61, 0, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 2, 64, 0, 0,
+ 145, 131, 158, 61, 145, 131,
+ 158, 61, 145, 131, 158, 61,
+ 0, 0, 0, 0, 55, 0,
+ 0, 9, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 4, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 50, 0,
+ 0, 15, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 112, 64, 0, 0, 112, 64,
+ 0, 0, 112, 64, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 23, 183, 209, 56, 23, 183,
+ 209, 56, 23, 183, 209, 56,
+ 0, 0, 0, 0, 49, 0,
+ 0, 7, 18, 0, 16, 0,
+ 2, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 58, 0, 16, 0, 1, 0,
+ 0, 0, 49, 0, 0, 7,
+ 34, 0, 16, 0, 2, 0,
+ 0, 0, 58, 0, 16, 0,
+ 1, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 60,
+ 1, 0, 0, 7, 18, 0,
+ 16, 0, 2, 0, 0, 0,
+ 26, 0, 16, 0, 2, 0,
+ 0, 0, 10, 0, 16, 0,
+ 2, 0, 0, 0, 55, 0,
+ 0, 12, 242, 0, 16, 0,
+ 1, 0, 0, 0, 6, 0,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 36, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 27, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 212, 1, 0, 0,
+ 1, 0, 0, 0, 8, 1,
+ 0, 0, 5, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 171, 1, 0, 0, 188, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 204, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 219, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 0, 0, 0, 233, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 12, 0, 0, 0,
+ 245, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 84, 121, 112, 101,
+ 67, 108, 97, 109, 112, 0,
+ 83, 97, 109, 112, 108, 101,
+ 84, 121, 112, 101, 87, 114,
+ 97, 112, 0, 115, 104, 97,
+ 100, 101, 114, 84, 101, 120,
+ 116, 117, 114, 101, 0, 109,
+ 97, 115, 107, 84, 101, 120,
+ 116, 117, 114, 101, 0, 80,
+ 83, 95, 67, 79, 78, 83,
+ 84, 65, 78, 84, 95, 66,
+ 85, 70, 70, 69, 82, 0,
+ 245, 0, 0, 0, 4, 0,
+ 0, 0, 32, 1, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 1, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 156, 1, 0, 0, 4, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 165, 1, 0, 0, 8, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 168, 1, 0, 0, 12, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 140, 1,
+ 0, 0, 0, 0, 0, 0,
+ 98, 114, 105, 103, 104, 116,
+ 110, 101, 115, 115, 0, 171,
+ 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 99, 111,
+ 110, 116, 114, 97, 115, 116,
+ 0, 100, 50, 0, 100, 51,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 49, 48, 46, 49, 0, 171,
+ 73, 83, 71, 78, 104, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 92, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 12, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171
+};
--- /dev/null
+
+#include "PixelShader_HDR.hlsl"
+
+float4 PS_PostMask_HDR(PixelInputType input) : SV_TARGET
+{
+ float4 textureColor = shaderTexture.Sample(SampleTypeClamp, input.tex);
+ textureColor = ConvertToHDR(textureColor);
+ float4 maskColor = maskTexture.Sample(SampleTypeWrap, input.sl);
+ maskColor = ConvertToHDR(maskColor);
+ return textureColor * maskColor;
+}
--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer PS_CONSTANT_BUFFER
+// {
+//
+// float brightness; // Offset: 0 Size: 4
+// float contrast; // Offset: 4 Size: 4
+// float d2; // Offset: 8 Size: 4 [unused]
+// float d3; // Offset: 12 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// SampleTypeClamp sampler NA NA s0 1
+// shaderTexture texture float4 2d t0 1
+// PS_CONSTANT_BUFFER cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 zw 1 NONE float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c1, -0.0078125, -0.5, -0, -1
+ def c2, -0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
+ def c3, 2.4000001, 3.75, 9.99999975e-005, 0
+ dcl t0
+ dcl_2d s0
+ texld r0, t0, s0
+ add r1, r0.wxyz, c1.xyyy
+ mov r2.w, c1.y
+ mad r1.yzw, r1, c0.y, -r2.w
+ cmp r1.x, r1.x, c1.z, c1.w
+ cmp r1.x, -r0.w, -c1.z, r1.x
+ mov r2.x, c0.x
+ mad r2.yzw, r1, r2.x, c2.z
+ mul r2.yzw, r2, c2.w
+ log r3.x, r2.y
+ log r3.y, r2.z
+ log r3.z, r2.w
+ mul r2.yzw, r3.xxyz, c3.x
+ exp r3.x, r2.y
+ exp r3.y, r2.z
+ exp r3.z, r2.w
+ mul r2.yzw, r1, c0.x
+ mad r1.yzw, r1, r2.x, c2.x
+ mul r2.xyz, r2.yzww, c2.y
+ cmp r1.yzw, r1, r3.xxyz, r2.xxyz
+ mad r0.xyz, r1.yzww, c3.y, c3.z
+ cmp r0, r1.x, r0, -c1.z
+ mov oC0, r0
+
+// approximately 23 instruction slots used (1 texture, 22 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 4
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+add r1.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
+mad r1.xyz, r1.xyzx, cb0[0].yyyy, l(0.500000, 0.500000, 0.500000, 0.000000)
+mad r2.xyz, r1.xyzx, cb0[0].xxxx, l(0.055000, 0.055000, 0.055000, 0.000000)
+mul r1.xyz, r1.xyzx, cb0[0].xxxx
+mul r2.xyz, r2.xyzx, l(0.947867, 0.947867, 0.947867, 0.000000)
+log r2.xyz, r2.xyzx
+mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
+exp r2.xyz, r2.xyzx
+lt r3.xyz, r1.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
+mul r1.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
+movc r1.xyz, r3.xyzx, r1.xyzx, r2.xyzx
+mad r0.xyz, r1.xyzx, l(3.750000, 3.750000, 3.750000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
+lt r1.x, l(0.000000), r0.w
+lt r1.y, r0.w, l(0.007812)
+and r1.x, r1.y, r1.x
+movc o0.xyzw, r1.xxxx, l(0,0,0,0), r0.xyzw
+ret
+// Approximately 18 instruction slots used
+#endif
+
+const BYTE PS_PostPlain_HDR[] =
+{
+ 68, 88, 66, 67, 59, 80,
+ 226, 16, 227, 85, 47, 0,
+ 150, 127, 87, 29, 253, 41,
+ 211, 89, 1, 0, 0, 0,
+ 204, 7, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 72, 2, 0, 0, 40, 5,
+ 0, 0, 164, 5, 0, 0,
+ 40, 7, 0, 0, 152, 7,
+ 0, 0, 65, 111, 110, 57,
+ 8, 2, 0, 0, 8, 2,
+ 0, 0, 0, 2, 255, 255,
+ 212, 1, 0, 0, 52, 0,
+ 0, 0, 1, 0, 40, 0,
+ 0, 0, 52, 0, 0, 0,
+ 52, 0, 1, 0, 36, 0,
+ 0, 0, 52, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 1, 0,
+ 15, 160, 0, 0, 0, 188,
+ 0, 0, 0, 191, 0, 0,
+ 0, 128, 0, 0, 128, 191,
+ 81, 0, 0, 5, 2, 0,
+ 15, 160, 230, 174, 37, 189,
+ 145, 131, 158, 61, 174, 71,
+ 97, 61, 111, 167, 114, 63,
+ 81, 0, 0, 5, 3, 0,
+ 15, 160, 154, 153, 25, 64,
+ 0, 0, 112, 64, 23, 183,
+ 209, 56, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 15, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 2, 0,
+ 0, 3, 1, 0, 15, 128,
+ 0, 0, 147, 128, 1, 0,
+ 84, 160, 1, 0, 0, 2,
+ 2, 0, 8, 128, 1, 0,
+ 85, 160, 4, 0, 0, 4,
+ 1, 0, 14, 128, 1, 0,
+ 228, 128, 0, 0, 85, 160,
+ 2, 0, 255, 129, 88, 0,
+ 0, 4, 1, 0, 1, 128,
+ 1, 0, 0, 128, 1, 0,
+ 170, 160, 1, 0, 255, 160,
+ 88, 0, 0, 4, 1, 0,
+ 1, 128, 0, 0, 255, 129,
+ 1, 0, 170, 161, 1, 0,
+ 0, 128, 1, 0, 0, 2,
+ 2, 0, 1, 128, 0, 0,
+ 0, 160, 4, 0, 0, 4,
+ 2, 0, 14, 128, 1, 0,
+ 228, 128, 2, 0, 0, 128,
+ 2, 0, 170, 160, 5, 0,
+ 0, 3, 2, 0, 14, 128,
+ 2, 0, 228, 128, 2, 0,
+ 255, 160, 15, 0, 0, 2,
+ 3, 0, 1, 128, 2, 0,
+ 85, 128, 15, 0, 0, 2,
+ 3, 0, 2, 128, 2, 0,
+ 170, 128, 15, 0, 0, 2,
+ 3, 0, 4, 128, 2, 0,
+ 255, 128, 5, 0, 0, 3,
+ 2, 0, 14, 128, 3, 0,
+ 144, 128, 3, 0, 0, 160,
+ 14, 0, 0, 2, 3, 0,
+ 1, 128, 2, 0, 85, 128,
+ 14, 0, 0, 2, 3, 0,
+ 2, 128, 2, 0, 170, 128,
+ 14, 0, 0, 2, 3, 0,
+ 4, 128, 2, 0, 255, 128,
+ 5, 0, 0, 3, 2, 0,
+ 14, 128, 1, 0, 228, 128,
+ 0, 0, 0, 160, 4, 0,
+ 0, 4, 1, 0, 14, 128,
+ 1, 0, 228, 128, 2, 0,
+ 0, 128, 2, 0, 0, 160,
+ 5, 0, 0, 3, 2, 0,
+ 7, 128, 2, 0, 249, 128,
+ 2, 0, 85, 160, 88, 0,
+ 0, 4, 1, 0, 14, 128,
+ 1, 0, 228, 128, 3, 0,
+ 144, 128, 2, 0, 144, 128,
+ 4, 0, 0, 4, 0, 0,
+ 7, 128, 1, 0, 249, 128,
+ 3, 0, 85, 160, 3, 0,
+ 170, 160, 88, 0, 0, 4,
+ 0, 0, 15, 128, 1, 0,
+ 0, 128, 0, 0, 228, 128,
+ 1, 0, 170, 161, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 216, 2, 0, 0, 64, 0,
+ 0, 0, 182, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 4, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 10, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 191, 0, 0, 0, 191,
+ 0, 0, 0, 191, 0, 0,
+ 0, 0, 50, 0, 0, 13,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 86, 133,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 63, 0, 0, 0, 0,
+ 50, 0, 0, 13, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 174, 71, 97, 61, 174, 71,
+ 97, 61, 174, 71, 97, 61,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 2, 64, 0, 0,
+ 111, 167, 114, 63, 111, 167,
+ 114, 63, 111, 167, 114, 63,
+ 0, 0, 0, 0, 47, 0,
+ 0, 5, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 56, 0, 0, 10, 114, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 2, 64, 0, 0,
+ 154, 153, 25, 64, 154, 153,
+ 25, 64, 154, 153, 25, 64,
+ 0, 0, 0, 0, 25, 0,
+ 0, 5, 114, 0, 16, 0,
+ 2, 0, 0, 0, 70, 2,
+ 16, 0, 2, 0, 0, 0,
+ 49, 0, 0, 10, 114, 0,
+ 16, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 230, 174, 37, 61, 230, 174,
+ 37, 61, 230, 174, 37, 61,
+ 0, 0, 0, 0, 56, 0,
+ 0, 10, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 145, 131,
+ 158, 61, 145, 131, 158, 61,
+ 145, 131, 158, 61, 0, 0,
+ 0, 0, 55, 0, 0, 9,
+ 114, 0, 16, 0, 1, 0,
+ 0, 0, 70, 2, 16, 0,
+ 3, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 50, 0, 0, 15,
+ 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 112, 64,
+ 0, 0, 112, 64, 0, 0,
+ 112, 64, 0, 0, 0, 0,
+ 2, 64, 0, 0, 23, 183,
+ 209, 56, 23, 183, 209, 56,
+ 23, 183, 209, 56, 0, 0,
+ 0, 0, 49, 0, 0, 7,
+ 18, 0, 16, 0, 1, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 49, 0, 0, 7, 34, 0,
+ 16, 0, 1, 0, 0, 0,
+ 58, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 60, 1, 0,
+ 0, 7, 18, 0, 16, 0,
+ 1, 0, 0, 0, 26, 0,
+ 16, 0, 1, 0, 0, 0,
+ 10, 0, 16, 0, 1, 0,
+ 0, 0, 55, 0, 0, 12,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 6, 0, 16, 0,
+ 1, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 18, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 13, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 124, 1, 0, 0,
+ 1, 0, 0, 0, 176, 0,
+ 0, 0, 3, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 83, 1, 0, 0, 124, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 140, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 12, 0,
+ 0, 0, 154, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 84, 121,
+ 112, 101, 67, 108, 97, 109,
+ 112, 0, 115, 104, 97, 100,
+ 101, 114, 84, 101, 120, 116,
+ 117, 114, 101, 0, 80, 83,
+ 95, 67, 79, 78, 83, 84,
+ 65, 78, 84, 95, 66, 85,
+ 70, 70, 69, 82, 0, 171,
+ 171, 171, 154, 0, 0, 0,
+ 4, 0, 0, 0, 200, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 40, 1, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 52, 1, 0, 0, 0, 0,
+ 0, 0, 68, 1, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 52, 1, 0, 0, 0, 0,
+ 0, 0, 77, 1, 0, 0,
+ 8, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 52, 1, 0, 0, 0, 0,
+ 0, 0, 80, 1, 0, 0,
+ 12, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 52, 1, 0, 0, 0, 0,
+ 0, 0, 98, 114, 105, 103,
+ 104, 116, 110, 101, 115, 115,
+ 0, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 111, 110, 116, 114, 97,
+ 115, 116, 0, 100, 50, 0,
+ 100, 51, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 49, 48, 46, 49,
+ 0, 171, 73, 83, 71, 78,
+ 104, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 92, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 12, 0, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
--- /dev/null
+
+#include "PixelShader_HDR.hlsl"
+
+float4 PS_PostPlain_HDR(PixelInputType input) : SV_TARGET
+{
+ float4 textureColor = shaderTexture.Sample(SampleTypeClamp, input.tex);
+
+ return ConvertToHDR(textureColor);
+}
--- /dev/null
+
+Texture2D shaderTexture;
+Texture2D maskTexture;
+SamplerState SampleTypeClamp;
+SamplerState SampleTypeWrap;
+
+cbuffer PS_CONSTANT_BUFFER
+{
+ float brightness;
+ float contrast;
+ float d2;
+ float d3;
+};
+
+
+struct PixelInputType
+{
+ float4 position : SV_POSITION;
+ float2 tex : TEXCOORD0;
+ float2 sl : TEXCOORD1;
+};
+
+float4x4 brightnessMatrix()
+{
+ return float4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ brightness, brightness, brightness, 1);
+}
+
+float4x4 contrastMatrix()
+{
+ float t = (1.0 - contrast) / 2.0;
+
+ return float4x4(contrast, 0, 0, 0,
+ 0, contrast, 0, 0,
+ 0, 0, contrast, 0,
+ t, t, t, 1);
+
+}
+
+float3 RemoveSRGBCurve(float3 x)
+{
+ // Approximately pow(x, 2.2)
+ return x < 0.04045 ? x / 12.92 : pow((x + 0.055) / 1.055, 2.4);
+}
+
+float4 ConvertToHDR(float4 color)
+{
+ float4 c;
+
+ c = color;
+ if (c.a > 0 && c.a < 2.0/256.0)
+ return float4(0, 0, 0, 0);
+
+ c.rgb = (c.rgb - 0.5f) * contrast + 0.5f;
+ c.rgb *= brightness;
+
+ c.rgb = RemoveSRGBCurve(c.rgb);
+
+ c.rgb *= 300.0f / 80.0f;
+ c.rgb += 0.0001;
+
+ c.a = color.a;
+
+ return c;
+}
+
int vsync_activeheight, vsync_totalheight;
float vsync_vblank, vsync_hblank;
bool beamracer_debug;
+bool gfx_hdr;
int reopen(struct AmigaMonitor *, int, bool);
DestroyWindow(mon->hMainWnd);
mon->hMainWnd = 0;
}
+ gfx_hdr = false;
}
static bool canmatchdepth(void)
uae_u32 v = (doMask256 (r, red_bits, red_shift)
| doMask256 (g, green_bits, green_shift)
| doMask256 (b, blue_bits, blue_shift))
- | doMask256 (0xff, alpha_bits, alpha_shift);
+ | doMask256 ((1 << alpha_bits) - 1, alpha_bits, alpha_shift);
if (v != clut[i]) {
//write_log (_T("%d:%08x\n"), i, v);
clut[i] = v;
init_row_map ();
}
- init_colors(mon->monitor_id);
S2X_free(mon->monitor_id);
for (int i = 0; i < MAX_AMIGAMONITORS; i++) {
const TCHAR *err = D3D_init(mon->hAmigaWnd, mon->monitor_id, mon->currentmode.native_width, mon->currentmode.native_height,
mon->currentmode.current_depth, &mon->currentmode.freq, fmh, fmv);
if (err) {
- if (currprefs.gfx_api == 2) {
+ gfx_hdr = false;
+ if (currprefs.gfx_api >= 2) {
D3D_free(0, true);
if (err[0] == 0 && currprefs.color_mode != 5) {
changed_prefs.color_mode = currprefs.color_mode = 5;
target_graphics_buffer_update(mon->monitor_id);
updatewinrect(mon, true);
}
+ init_colors(mon->monitor_id);
mon->screen_is_initialized = 1;
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_ADDSTRING, 0, (LPARAM)_T("LocalVRAM"));
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_ADDSTRING, 0, (LPARAM)_T("SystemRAM"));
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_SETCURSEL, ddforceram, 0);
- } else if (workprefs.gfx_api == 2) {
+ } else if (workprefs.gfx_api >= 2) {
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_ADDSTRING, 0, (LPARAM)_T("Hardware D3D11"));
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_ADDSTRING, 0, (LPARAM)_T("Software D3D11"));
SendDlgItemMessage(hDlg, IDC_DXMODE_OPTIONS, CB_SETCURSEL, workprefs.gfx_api_options, 0);
SendDlgItemMessage(hDlg, IDC_DXMODE, CB_ADDSTRING, 0, (LPARAM)_T("DirectDraw"));
SendDlgItemMessage(hDlg, IDC_DXMODE, CB_ADDSTRING, 0, (LPARAM)_T("Direct3D 9"));
SendDlgItemMessage(hDlg, IDC_DXMODE, CB_ADDSTRING, 0, (LPARAM)_T("Direct3D 11"));
+ SendDlgItemMessage(hDlg, IDC_DXMODE, CB_ADDSTRING, 0, (LPARAM)_T("Direct3D 11 HDR (experimental)"));
SendDlgItemMessage(hDlg, IDC_DXMODE, CB_SETCURSEL, workprefs.gfx_api, 0);
values_to_miscdlg_dx(hDlg);
case IDC_DXMODE_OPTIONS:
v = SendDlgItemMessage (hDlg, IDC_DXMODE_OPTIONS, CB_GETCURSEL, 0, 0L);
if (v != CB_ERR) {
- if (workprefs.gfx_api == 2) {
+ if (workprefs.gfx_api >= 2) {
workprefs.gfx_api_options = v;
} else if (!workprefs.gfx_api) {
ddforceram = v;
TCHAR *ext = _tcsrchr(fname, '.');
if (ext && (
!_tcsicmp(ext, _T(".png")) ||
- (!_tcsicmp(ext, _T(".bmp")) && workprefs.gfx_api != 2)))
+ (!_tcsicmp(ext, _T(".bmp")) && workprefs.gfx_api < 2)))
{
for (;;) {
if (!overlaytype && _tcslen(fname) > 4 + 1 + 3 && !_tcsnicmp(fname + _tcslen(fname) - (4 + 1 + 3), _T("_led"), 4))
return false;
if (isfullscreen () > 0 && currprefs.gfx_monitor[monid].gfx_size_fs.width > gui_width && currprefs.gfx_monitor[monid].gfx_size.height > gui_height)
return false;
- if (currprefs.gfx_api == 2)
+ if (currprefs.gfx_api >= 2)
return false;
struct MultiDisplay *mdc = getdisplay(&currprefs, monid);
for (int i = 0; Displays[i].monitorid; i++) {
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">
</ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="..\shaders\PixelShaderAlpha_HDR.hlsl">
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_3</ShaderModel>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostAlpha_HDR</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostAlpha_HDR</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
+ </ObjectFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostAlpha_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostAlpha_HDR</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ </ObjectFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">../Shaders/PixelShaderAlpha_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">
+ </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_3</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_3</ShaderModel>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostAlpha_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostAlpha_HDR</EntryPointName>
+ </FxCompile>
<FxCompile Include="..\shaders\PixelShaderMask.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostMask</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
</FxCompile>
+ <FxCompile Include="..\shaders\PixelShaderMask_HDR.hlsl">
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostMask_HDR</VariableName>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_3</ShaderModel>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">../Shaders/PixelShaderMask_HDR.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
+ </ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostMask_HDR</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Pixel</ShaderType>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">PS_PostMask_HDR</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">Pixel</ShaderType>
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