- uses: actions/upload-artifact@v4
with:
- name: WinUAE 64-bit
+ name: WinUAE x64
path: D:\Amiga
#include "cda_play.h"
#include "archivers/mp2/kjmp2.h"
+#ifdef WITH_LIBMPEG2
#include "mpeg2.h"
#include "mpeg2convert.h"
+#endif
#define FMV_DEBUG 0
static int fmv_audio_debug = 0;
static uae_u16 cl450_threshold;
static int cl450_buffer_offset;
static int cl450_buffer_empty_cnt;
-static int libmpeg_offset;
static uae_sem_t play_sem;
static volatile bool fmv_bufon[2];
static float fmv_syncadjust;
static uae_u16 mpeg_io_reg;
+#ifdef WITH_LIBMPEG2
+static int libmpeg_offset;
static mpeg2dec_t *mpeg_decoder;
static const mpeg2_info_t *mpeg_info;
+#endif
#if FMV_DEBUG
static int isdebug(uaecptr addr)
static void cl450_parse_frame(void)
{
+#ifdef WITH_LIBMPEG2
for (;;) {
mpeg2_state_t mpeg_state = mpeg2_parse(mpeg_decoder);
switch (mpeg_state)
break;
}
}
+#endif
}
static void cl450_reset(void)
cl450_threshold = 4096;
cl450_buffer_offset = 0;
cl450_buffer_empty_cnt = 0;
- libmpeg_offset = 0;
cl450_newpacket_mode = false;
cl450_newpacket_offset_write = 0;
cl450_newpacket_offset_read = 0;
cl450_videoram_read = 0;
cl450_videoram_cnt = 0;
memset(cl450_regs, 0, sizeof cl450_regs);
+#ifdef WITH_LIBMPEG2
+ libmpeg_offset = 0;
if (mpeg_decoder)
mpeg2_reset(mpeg_decoder, 1);
+#endif
if (fmv_ram_bank.baseaddr) {
memset(fmv_ram_bank.baseaddr, 0, 0x100);
write_log(_T("CL450 reset\n"));
uae_sem_destroy(&play_sem);
xfree(pcmaudio);
pcmaudio = NULL;
+#ifdef WITH_LIBMPEG2
if (mpeg_decoder)
mpeg2_close(mpeg_decoder);
mpeg_decoder = NULL;
+#endif
cl450_reset();
l64111_reset();
}
if (!pcmaudio)
pcmaudio = xcalloc(struct fmv_pcmaudio, L64111_CHANNEL_BUFFERS);
kjmp2_init(&mp2);
+#ifdef WITH_LIBMPEG2
if (!mpeg_decoder) {
mpeg_decoder = mpeg2_init();
mpeg_info = mpeg2_info(mpeg_decoder);
}
+#endif
memset(&cas, 0, sizeof(cas));
fmv_bank.mask = fmv_board_size - 1;
map_banks(&fmv_rom_bank, (fmv_start + ROM_BASE) >> 16, fmv_rom_size >> 16, 0);
#ifndef UAE_MODULERIPPER_H
#define UAE_MODULERIPPER_H
-extern "C" int prowizard_search (unsigned char *in_data, int in_size);
+extern int prowizard_search (unsigned char *in_data, int in_size);
extern void moduleripper (void);
#endif /* UAE_MODULERIPPER_H */
xfree(name);
}
-extern "C"
-{
-
FILE *moduleripper_fopen (const char *aname, const char *amode)
{
TCHAR outname[MAX_DPATH];
void pw_write_log (const char *format,...)
{
}
-}
#else
#include "sysconfig.h"
-#if defined(AHI)
+int ahi_debug = 1;
+
+#if defined(AHI_v2)
#include <windows.h>
#define AHI_STRUCT_VERSION 1
-int ahi_debug = 1;
-
#define UAE_MAXCHANNELS 24
#define UAE_MAXSOUNDS 256
#define UAE_RECORDSAMPLES 2048
return ok;
}
+#ifdef WITH_DIRECT3D9
static int getFromRenderTarget(struct avientry *avie, bool renderTarget)
{
int ok = 0;
}
return ok;
}
+#endif
static int getFromDC(struct avientry *avie)
{
if (avioutput_originalsize) {
v = getFromBuffer (ae, 1);
if (!v) {
+#ifdef WITH_DIRECT3D11
if (D3D_isenabled(0) == 2) {
v = getFromRenderTarget11(ae, false);
- } else if (D3D_isenabled(0) == 1) {
+ }
+#endif
+#ifdef WITH_DIRECT3D9
+ if (D3D_isenabled(0) == 1) {
v = getFromRenderTarget(ae, false);
}
+#endif
}
} else {
+#ifdef WITH_DIRECT3D11
if (D3D_isenabled(0) == 2) {
v = getFromRenderTarget11(ae, true);
- } else if (D3D_isenabled(0) == 1) {
+ }
+#endif
+#ifdef WITH_DIRECT3D9
+ if (D3D_isenabled(0) == 1) {
v = getFromRenderTarget(ae, true);
- } else {
+ }
+#endif
+ if (D3D_isenabled(0) == 0) {
v = getFromDC (ae);
}
}
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+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeaderOutputFile>.\Release/build68k_msvc.pch</PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
+ <ObjectFileName>.\Release/</ObjectFileName>
+ <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <PreLinkEvent>
+ <Message>deleting cpudefs.c</Message>
+ <Command>del ..\..\cpudefs.c</Command>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <OutputFile>build68k.exe</OutputFile>
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+ <ProgramDatabaseFile>.\Release/build68k.pdb</ProgramDatabaseFile>
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+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ </Link>
+ <PostBuildEvent>
+ <Message>creating cpudefs.c</Message>
+ <Command>build68k.exe >..\..\cpudefs.c <..\..\table68k</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
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<ClCompile Include="..\..\build68k.cpp" />
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<ClCompile Include="..\..\cputest\adis\decode_ea.c" />
<ClCompile Include="..\..\cputest\adis\globals.c" />
#include "sysconfig.h"
#include "sysdeps.h"
-#if defined (D3D) && defined (GFXFILTER)
+int forcedframelatency = -1;
+int fakemodewaitms;
+
+#if defined (D3D) && defined (GFXFILTER) && defined(WITH_DIRECT3D9)
#define D3DXFX_LARGEADDRESS_HANDLE
#ifdef D3DXFX_LARGEADDRESS_HANDLE
#include "threaddep\thread.h"
extern int D3DEX, shaderon, d3ddebug;
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#include <d3dx9.h>
static bool noclear;
static bool cannoclear;
-int fakemodewaitms;
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static int leds[LED_MAX];
static const TCHAR *overlayleds[] = {
}
}
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-{
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- *bb = 8;
- *ab = 8;
- *rs = 16;
- *gs = 8;
- *bs = 0;
- *as = 24;
- *a = 0;
-}
-
static float xD3D_getrefreshrate(int monid)
{
struct d3dstruct *d3d = &d3ddata[monid];
#include <windows.h>
+#include "sysconfig.h"
+#include "sysdeps.h"
+
+#ifdef WITH_DIRECT3D11
+
#include <DXGI1_5.h>
#include <dxgi1_6.h>
#include <d3d11.h>
#include <wrl/client.h>
using Microsoft::WRL::ComPtr;
-#include "sysconfig.h"
-#include "sysdeps.h"
-
#include "options.h"
#include "xwin.h"
#include "render.h"
D3D_paint = NULL;
}
+#endif
+
+void D3D_getpixelformat(int *rb, int *gb, int *bb, int *rs, int *gs, int *bs, int *ab, int *as, int *a)
+{
+ *rb = 8;
+ *gb = 8;
+ *bb = 8;
+ *ab = 8;
+ *rs = 16;
+ *gs = 8;
+ *bs = 0;
+ *as = 24;
+ *a = 0;
+}
+
void d3d_select(struct uae_prefs *p)
{
+ bool selected = false;
+
for (int i = 0; i < MAX_AMIGAMONITORS; i++) {
d3d11data[i].num = i;
}
- if (p->gfx_api == 0)
+ if (p->gfx_api == 0) {
gdi_select();
- else if (p->gfx_api >= 2)
+ } else if (p->gfx_api >= 2) {
+#ifdef WITH_DIRECT3D11
d3d11_select();
- else
+#endif
+ } else {
+#ifdef WITH_DIRECT3D9
d3d9_select();
+#endif
+ }
}
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+ <Message>deleting blitter files</Message>
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+del ..\..\blitfunc.h
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+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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</Command>
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genblitter.exe h >..\..\blitfunc.h
genblitter.exe t >..\..\blittable.cpp
del genblitter.exe
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genblitter.exe h >..\..\blitfunc.h
genblitter.exe t >..\..\blittable.c
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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del od-win32\gencomp_msvc\gencomp.exe
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od-win32\gencomp_msvc\gencomp.exe
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</Command>
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od-win32\gencomp_msvc\gencomp.exe
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+
</Command>
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od-win32\gencomp_msvc\gencomp.exe
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</ItemDefinitionGroup>
calltrap (deftrapres (ahi_demux, 0, _T("ahi_winuae")));
dw (RTS);
org (a);
+#ifdef AHI_v2
init_ahi_v2 ();
+#endif
}
}
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="ReleaseXP|Win32">
- <Configuration>ReleaseXP</Configuration>
- <Platform>Win32</Platform>
+ <ProjectConfiguration Include="Release|ARM64">
+ <Configuration>Release</Configuration>
+ <Platform>ARM64</Platform>
</ProjectConfiguration>
- <ProjectConfiguration Include="ReleaseXP|x64">
- <Configuration>ReleaseXP</Configuration>
- <Platform>x64</Platform>
+ <ProjectConfiguration Include="Release|ARM64EC">
+ <Configuration>Release</Configuration>
+ <Platform>ARM64EC</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Test|ARM64">
+ <Configuration>Test</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Test|ARM64EC">
+ <Configuration>Test</Configuration>
+ <Platform>ARM64EC</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Test|Win32">
<Configuration>Test</Configuration>
<Platform>Win32</Platform>
<PlatformToolset>v145</PlatformToolset>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v145</PlatformToolset>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v145</PlatformToolset>
- <SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <PlatformToolset>v145</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <PlatformToolset>v145</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v141_xp</PlatformToolset>
+ <PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'" Label="PropertySheets">
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\..\..\lib\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">$(SolutionDir)$(Configuration)\..\..\lib\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">c:\dev\lib\x86</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">$(SolutionDir)$(Configuration)\..\..\lib\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">$(Configuration)\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">c:\dev\lib\x64</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">c:\dev\lib\arm64ec</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Test|x64'">$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(Platform)\$(Configuration)\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Test|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">$(Platform)\$(Configuration)\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">$(Platform)\$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectName)_x64</TargetName>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">$(ProjectName)_x64</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(ProjectName)_arm64</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">$(ProjectName)_arm64ec</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">$(ProjectName)_x64</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">$(ProjectName)_x64</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">$(ProjectName)_x64</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ <OutDir>c:\dev\lib\arm64\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
- <CompileAs>Default</CompileAs>
+ <CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
- <ExportNamedFunctions>
- </ExportNamedFunctions>
+ <ExportNamedFunctions>%(ExportNamedFunctions);prowizard_search</ExportNamedFunctions>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>FastCall</CallingConvention>
+ <CallingConvention>StdCall</CallingConvention>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>StdCall</CallingConvention>
- <CompileAs>Default</CompileAs>
+ <CallingConvention>FastCall</CallingConvention>
+ <CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
- <ExportNamedFunctions>
- </ExportNamedFunctions>
+ <ExportNamedFunctions>%(ExportNamedFunctions);prowizard_search</ExportNamedFunctions>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ <Midl />
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
- <CompileAs>Default</CompileAs>
+ <CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
- <ExportNamedFunctions>prowizard_search;%(ExportNamedFunctions)</ExportNamedFunctions>
+ <ExportNamedFunctions>%(ExportNamedFunctions);prowizard_search</ExportNamedFunctions>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
+ <Midl />
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
- <CompileAs>Default</CompileAs>
+ <CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
- <ExportNamedFunctions>prowizard_search;%(ExportNamedFunctions)</ExportNamedFunctions>
+ <ExportNamedFunctions>%(ExportNamedFunctions);prowizard_search</ExportNamedFunctions>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ <Midl />
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <AdditionalIncludeDirectories>..\..\prowizard\include;..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>StdCall</CallingConvention>
+ <CompileAs>Default</CompileAs>
+ <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ </ClCompile>
+ <Lib>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ <ModuleDefinitionFile>
+ </ModuleDefinitionFile>
+ <ExportNamedFunctions>prowizard_search;%(ExportNamedFunctions)</ExportNamedFunctions>
+ <LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">
+ <Midl />
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <AdditionalIncludeDirectories>..\..\prowizard\include;..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>StdCall</CallingConvention>
+ <CompileAs>Default</CompileAs>
+ <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ </ClCompile>
+ <Lib>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ <ModuleDefinitionFile>
+ </ModuleDefinitionFile>
+ <ExportNamedFunctions>prowizard_search;%(ExportNamedFunctions)</ExportNamedFunctions>
+ <LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
+ </Lib>
+ </ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\prowizard\misc\misc.c" />
<ClCompile Include="..\..\prowizard\prowiz.c" />
width = state->Width;
height = state->Height;
}
+#ifdef WITH_DIRECT3D11
if (D3D_isenabled(0) == 2) {
int w, h, bits, pitch;
void *data;
if (got)
D3D11_capture(monid, NULL, NULL, NULL, NULL, NULL, renderTarget);
d3dcaptured = true;
-
- } else if (D3D_isenabled(0) == 1) {
+ }
+#endif
+#ifdef WITH_DIRECT3D9
+ if (D3D_isenabled(0) == 1) {
int w, h, bits;
HRESULT hr;
D3DLOCKED_RECT l;
d3dcaptured = true;
}
}
-
}
+#endif
if (!d3dcaptured) {
surface_dc = gethdc(monid);
surface_dc_monid = monid;
#include <Audioclient.h>
#include <Mmdeviceapi.h>
#include <Functiondiscoverykeys_devpkey.h>
+
+#ifdef WITH_OPENAL
#include <al.h>
#include <alc.h>
-
+#endif
+#ifdef WITH_PORTAUDIO
#include <portaudio.h>
+#endif
#include "sounddep/sound.h"
-#define USE_XAUDIO 0
#define WASAPI_SESSION_NOTIFICATION 0
struct sound_dp
int max_sndbufsize;
int snd_configsize;
+#ifdef WITH_OPENAL
// openal
#define AL_BUFFERS 2
DWORD al_format;
uae_u8 *al_bigbuffer;
int al_bufsize, al_offset;
+#endif
-
+#ifdef WITH_PORTAUDIO
// portaudio
#define PA_BUFFERSIZE (262144 * 4)
int paframesperbuffer;
PaStream *pastream;
int pavolume;
+#endif
// wasapi
int pullbuffermaxlen;
bool gotpullevent;
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
// xaudio2
#define XA_BUFFERS 8
}
}
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
static void pause_audio_xaudio2 (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
s->avg_correct = 0;
s->cnt_correct = 0;
}
+#ifdef WITH_PORTAUDIO
static void pause_audio_pa (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
write_log (_T("PASOUND: Pa_StartStream() error %d (%s)\n"), err, Pa_GetErrorText (err));
sd->paused = 0;
}
+#endif
+#ifdef WITH_OPENAL
static void pause_audio_al (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
sd->waiting_for_buffer = 1;
s->al_offset = 0;
}
-
+#endif
static int restore_ds (struct sound_data *sd, DWORD hr)
{
struct sound_dp *s = sd->data;
if (!s) {
return;
}
+#ifdef WITH_OPENAL
if (sd->devicetype == SOUND_DEVICE_AL) {
float vol = 0.0f;
if (volume < 100.0f && !mute)
vol = (100.0f - volume) / 100.0f;
alSourcef (s->al_Source, AL_GAIN, vol);
- } else if (sd->devicetype == SOUND_DEVICE_DS) {
+
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_DS) {
LONG vol = DSBVOLUME_MIN;
if (volume < 100 && !mute)
vol = (LONG)((DSBVOLUME_MIN / 2) + (-DSBVOLUME_MIN / 2) * log (1 + (2.718281828 - 1) * (1 - volume / 100.0)));
write_log (_T("pAudioVolume->SetMute(%d) failed: %08Xs\n"), mute, hr);
}
#endif
- } else if (sd->devicetype == SOUND_DEVICE_PA) {
+ }
+#ifdef WITH_PORTAUDIO
+ if (sd->devicetype == SOUND_DEVICE_PA) {
s->pavolume = volume;
-#if USE_XAUDIO
- } else if (sd->devicetype == SOUND_DEVICE_XAUDIO2) {
+ }
+#endif
+#ifdef WITH_XAUDIO
+ if (sd->devicetype == SOUND_DEVICE_XAUDIO2) {
s->xmaster->SetVolume (mute ? 0.0 : (float)(100 - volume) / 100.0);
#endif
- } else if (sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE || sd->devicetype == SOUND_DEVICE_WASAPI) {
+ if (sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE || sd->devicetype == SOUND_DEVICE_WASAPI) {
sd->softvolume = -1;
hr = s->pAudioVolume->SetMasterVolume (1.0, NULL);
wasapi_check_state(sd, hr);
s->pullbufferlen += sd->sndbufsize;
}
+#ifdef WITH_PORTAUDIO
static void finish_sound_buffer_pa (struct sound_data *sd, uae_u16 *sndbuffer)
{
struct sound_dp *s = sd->data;
}
finish_sound_buffer_pull(sd, sndbuffer);
}
+#endif
+#ifdef WITH_PORTAUDIO
static int _cdecl portAudioCallback (const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
close_audio_pa (sd);
return 0;
}
+#endif
+#ifdef WITH_OPENAL
static void close_audio_al (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
close_audio_al (sd);
return 0;
}
+#endif
static void setwavfmt (WAVEFORMATEXTENSIBLE *wavfmt, struct sound_data *sd, DWORD channelmask)
{
wavfmt->Format.nAvgBytesPerSec = wavfmt->Format.nBlockAlign * wavfmt->Format.nSamplesPerSec;
}
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
static void close_audio_xaudio2 (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
sd->channels = channels;
sd->paused = 1;
sd->index = index;
- if (type == SOUND_DEVICE_AL)
+#ifdef WITH_OPENAL
+ if (type == SOUND_DEVICE_AL) {
ret = open_audio_al (sd, index);
- else if (type == SOUND_DEVICE_DS)
+ }
+#endif
+ if (type == SOUND_DEVICE_DS) {
ret = open_audio_ds (sd, index);
- else if (type == SOUND_DEVICE_PA)
+ }
+#ifdef WITH_PORTAUDIO
+ if (type == SOUND_DEVICE_PA) {
ret = open_audio_pa (sd, index);
- else if (type == SOUND_DEVICE_WASAPI || type == SOUND_DEVICE_WASAPI_EXCLUSIVE)
+ }
+#endif
+ if (type == SOUND_DEVICE_WASAPI || type == SOUND_DEVICE_WASAPI_EXCLUSIVE) {
ret = open_audio_wasapi (sd, index, type == SOUND_DEVICE_WASAPI_EXCLUSIVE);
-#if USE_XAUDIO
- else if (type == SOUND_DEVICE_XAUDIO2)
+ }
+#ifdef WITH_XAUDIO
+ if (type == SOUND_DEVICE_XAUDIO2) {
ret = open_audio_xaudio2 (sd, index);
+ }
#endif
sd->samplesize = sd->channels * 2;
sd->sndbufframes = sd->sndbufsize / sd->samplesize;
void close_sound_device (struct sound_data *sd)
{
pause_sound_device (sd);
- if (sd->devicetype == SOUND_DEVICE_AL)
+#ifdef WITH_OPENAL
+ if (sd->devicetype == SOUND_DEVICE_AL) {
close_audio_al (sd);
- else if (sd->devicetype == SOUND_DEVICE_DS)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_DS) {
close_audio_ds (sd);
- else if (sd->devicetype == SOUND_DEVICE_PA)
+ }
+#ifdef WITH_PORTAUDIO
+ if (sd->devicetype == SOUND_DEVICE_PA) {
close_audio_pa (sd);
- else if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE) {
close_audio_wasapi (sd);
-#if USE_XAUDIO
- else if (sd->devicetype == SOUND_DEVICE_XAUDIO2)
+ }
+#ifdef WITH_XAUDIO
+ if (sd->devicetype == SOUND_DEVICE_XAUDIO2) {
close_audio_xaudio2 (sd);
+ }
#endif
xfree (sd->data);
sd->data = NULL;
sd->paused = 1;
gui_data.sndbuf_status = 0;
gui_data.sndbuf = 0;
- if (sd->devicetype == SOUND_DEVICE_AL)
+#ifdef WITH_OPENAL
+ if (sd->devicetype == SOUND_DEVICE_AL) {
pause_audio_al (sd);
- else if (sd->devicetype == SOUND_DEVICE_DS)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_DS) {
pause_audio_ds (sd);
- else if (sd->devicetype == SOUND_DEVICE_PA)
+ }
+#ifdef WITH_PORTAUDIO
+ if (sd->devicetype == SOUND_DEVICE_PA) {
pause_audio_pa (sd);
- else if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE) {
pause_audio_wasapi (sd);
-#if USE_XAUDIO
- else if (sd->devicetype == SOUND_DEVICE_XAUDIO2)
+ }
+#ifdef WITH_XAUDIO
+ if (sd->devicetype == SOUND_DEVICE_XAUDIO2) {
pause_audio_xaudio2 (sd);
+ }
#endif
if (s->pullevent)
ResetEvent(s->pullevent);
void resume_sound_device (struct sound_data *sd)
{
struct sound_dp *s = sd->data;
- if (sd->devicetype == SOUND_DEVICE_AL)
+#ifdef WITH_OPENAL
+ if (sd->devicetype == SOUND_DEVICE_AL) {
resume_audio_al (sd);
- else if (sd->devicetype == SOUND_DEVICE_DS)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_DS) {
resume_audio_ds (sd);
- else if (sd->devicetype == SOUND_DEVICE_PA)
+ }
+#ifdef WITH_PORTAUDIO
+ if (sd->devicetype == SOUND_DEVICE_PA) {
resume_audio_pa (sd);
- else if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE)
+ }
+#endif
+ if (sd->devicetype == SOUND_DEVICE_WASAPI || sd->devicetype == SOUND_DEVICE_WASAPI_EXCLUSIVE) {
resume_audio_wasapi (sd);
-#if USE_XAUDIO
- else if (sd->devicetype == SOUND_DEVICE_XAUDIO2)
+ }
+#ifdef WITH_XAUDIO
+ if (sd->devicetype == SOUND_DEVICE_XAUDIO2) {
resume_audio_xaudio2 (sd);
+ }
#endif
if (s->pullevent)
ResetEvent(s->pullevent);
restart_sound_buffer2 (sdp);
}
+#if WITH_OPENAL
static int alcheck (struct sound_data *sd, int v)
{
struct sound_dp *s = sd->data;
alcheck (sd, 0);
}
+#endif
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
static void finish_sound_buffer_xaudio2 (struct sound_data *sd, uae_u16 *sndbuffer)
{
struct sound_dp *s = sd->data;
p[i] = p[i] * sd->softvolume / 32768;
}
}
- if (type == SOUND_DEVICE_AL)
+#ifdef WITH_OPENAL
+ if (type == SOUND_DEVICE_AL) {
finish_sound_buffer_al (sd, sndbuffer);
- else if (type == SOUND_DEVICE_DS)
+ }
+#endif
+ if (type == SOUND_DEVICE_DS) {
finish_sound_buffer_ds (sd, sndbuffer);
- else if (type == SOUND_DEVICE_PA)
+ }
+#ifdef WITH_PORTAUDIO
+ if (type == SOUND_DEVICE_PA) {
finish_sound_buffer_pa (sd, sndbuffer);
- else if (type == SOUND_DEVICE_WASAPI || type == SOUND_DEVICE_WASAPI_EXCLUSIVE)
+ }
+#endif
+ if (type == SOUND_DEVICE_WASAPI || type == SOUND_DEVICE_WASAPI_EXCLUSIVE) {
finish_sound_buffer_wasapi (sd, sndbuffer);
-#if USE_XAUDIO
- else if (type == SOUND_DEVICE_XAUDIO2)
+ }
+#ifdef WITH_XAUDIO
+ if (type == SOUND_DEVICE_XAUDIO2) {
finish_sound_buffer_xaudio2 (sd, sndbuffer);
+ }
#endif
}
}
+#if WITH_OPENAL
static void OpenALEnumerate (struct sound_device **sds, const char *pDeviceNames, const char *ppDefaultDevice, int skipdetect)
{
while (pDeviceNames && *pDeviceNames) {
pDeviceNames += strlen (pDeviceNames) + 1;
}
}
+#endif
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
static void xaudioenumerate (struct sound_device **sds)
{
IXAudio2 *xaudio2 = NULL;
}
#endif
-#define PORTAUDIO 1
-#if PORTAUDIO
+#ifdef WITH_PORTAUDIO
static void PortAudioEnumerate (struct sound_device **sds)
{
int num;
DirectSoundEnumerate ((LPDSENUMCALLBACK)DSEnumProc, sound_devices);
DirectSoundCaptureEnumerate((LPDSENUMCALLBACK)DSEnumProc, record_devices);
}
-#if USE_XAUDIO
+#ifdef WITH_XAUDIO
if (sounddrivermask & SOUNDDRIVE_XAUDIO2)
xaudioenumerate (sound_devices);
#endif
+#if WITH_OPENAL
if (sounddrivermask & SOUNDDRIVER_OPENAL) {
__try {
if (isdllversion (_T("openal32.dll"), 6, 14, 357, 22)) {
flush_log ();
}
}
-#if PORTAUDIO
+#endif
+#ifdef WITH_PORTAUDIO
if (sounddrivermask & SOUNDDRIVER_PORTAUDIO) {
__try {
#ifdef CPU_64_BIT
#endif
#endif
#define WINDOWS
-#define ZLIB_WINAPI
+#define ZEXPORT _cdecl
#define PACKAGE_STRING "WinUAE"
#ifndef UAE_MINI
#define WITH_DSP
#define WITH_DRACO
#define WITH_MIDI
+#define WITH_PORTAUDIO
+#define WITH_AL
+#define WITH_LIBMPEG2
+#define WITH_DIRECT3D11
+#define WITH_DIRECT3D9
#else
#define CPUEMU_13
#define CPUEMU_11
+#endif
+
+#ifdef ARM64
+
+#undef SERIAL_ENET
+#undef WITH_PORTAUDIO
+#undef WITH_AL
+#undef WITH_LUA
+#undef WITH_DIRECT3D9
#endif
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="ReleaseXP|ARM64">
+ <Configuration>ReleaseXP</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="ReleaseXP|Win32">
<Configuration>ReleaseXP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM64">
+ <Configuration>Release</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Test|ARM64">
+ <Configuration>Test</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Test|Win32">
<Configuration>Test</Configuration>
<Platform>Win32</Platform>
<PlatformToolset>v145</PlatformToolset>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v145</PlatformToolset>
+ <SpectreMitigation>false</SpectreMitigation>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v145</PlatformToolset>
+ <SpectreMitigation>false</SpectreMitigation>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v145</PlatformToolset>
+ <SpectreMitigation>false</SpectreMitigation>
+ </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">false</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">false</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">false</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\dev\include;$(IncludePath)</IncludePath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">C:\dev\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">C:\dev\include;$(IncludePath)</IncludePath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">C:\dev\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">C:\dev\include;$(IncludePath)</IncludePath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">C:\dev\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\dev\lib;$(LibraryPath)</LibraryPath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">C:\dev\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">C:\dev\lib;$(LibraryPath)</LibraryPath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">C:\dev\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">C:\dev\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;..\tun;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_IE=0x0700;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>StdCall</CallingConvention>
+ <StringPooling>true</StringPooling>
+ <ExceptionHandling>Sync</ExceptionHandling>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>Shlwapi.lib;zlibstat.lib;wininet.lib;lzmalib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <DelayLoadDLLs>wininet.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;..\tun;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_IE=0x0700;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>StdCall</CallingConvention>
+ <StringPooling>true</StringPooling>
+ <ExceptionHandling>Sync</ExceptionHandling>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>Shlwapi.lib;zlibstat.lib;wininet.lib;lzmalib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <DelayLoadDLLs>wininet.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;..\tun;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_IE=0x0700;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>StdCall</CallingConvention>
+ <StringPooling>true</StringPooling>
+ <ExceptionHandling>Sync</ExceptionHandling>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>zlibstat.lib;wininet.lib;lzmalib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <DelayLoadDLLs>wininet.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <AdditionalLibraryDirectories>$(SolutionDir)\..\lib\</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\archivers\dms\crc_csum.cpp" />
<ClCompile Include="..\..\archivers\dms\getbits.cpp" />
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="ReleaseXP|ARM64">
+ <Configuration>ReleaseXP</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="ReleaseXP|Win32">
<Configuration>ReleaseXP</Configuration>
<Platform>Win32</Platform>
<Configuration>ReleaseXP</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM64">
+ <Configuration>Release</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Test|ARM64">
+ <Configuration>Test</Configuration>
+ <Platform>ARM64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Test|Win32">
<Configuration>Test</Configuration>
<Platform>Win32</Platform>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v145</PlatformToolset>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v141_xp</PlatformToolset>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v145</PlatformToolset>
+ </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\..\..\lib\</OutDir>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
<TargetName>$(ProjectName)_x64</TargetName>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <TargetName>$(ProjectName)_x64</TargetName>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
<TargetName>$(ProjectName)_x64</TargetName>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">
+ <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <TargetName>$(ProjectName)_x64</TargetName>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
<TargetName>$(ProjectName)_x64</TargetName>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\..\..\..\lib\</OutDir>
+ <TargetName>$(ProjectName)_x64</TargetName>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <CallingConvention>StdCall</CallingConvention>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|ARM64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <CallingConvention>StdCall</CallingConvention>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <CallingConvention>StdCall</CallingConvention>
+ <AdditionalIncludeDirectories>..\..\include;..\..;..\;..\resources;..\osdep;..\sounddep;..\..\prowizard\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
uae_u64 v1;
int vp2;
for (;;) {
- v1 = __rdtsc();
+ v1 = read_processor_time_rdtsc();
vp2 = target_get_display_scanline(-1);
if (vp2 <= -10)
goto fail;
if (vp2 <= -10)
goto fail;
if (vp2 == vp + cntlines * 2) {
- uae_u64 scd = (__rdtsc() - v1) / cntlines;
+ uae_u64 scd = (read_processor_time_rdtsc() - v1) / cntlines;
if (sc > scd)
sc = scd;
}
resume_sound ();
#ifdef AHI
ahi_open_sound ();
+#endif
+#ifdef AHI_V2
ahi2_pause_sound (0);
#endif
}
pause_sound ();
#ifdef AHI
ahi_close_sound ();
+#endif
+#ifdef AHI_V2
ahi2_pause_sound (1);
#endif
}
_stprintf (BetaStr, _T(" (%sBeta %s, %d.%02d.%02d)"), WINUAEPUBLICBETA > 0 ? _T("Public ") : _T(""), WINUAEBETA,
GETBDY(WINUAEDATE), GETBDM(WINUAEDATE), GETBDD(WINUAEDATE));
}
-#ifdef _WIN64
- _tcscat (BetaStr, _T(" 64-bit"));
+#if defined _M_ARM64
+ _tcscat(BetaStr, _T(" ARM64"));
+#elif defined _WIN64
+ _tcscat (BetaStr, _T(" x64"));
#endif
_stprintf (s, _T("WinUAE %d.%d.%d%s%s"),
UAEMAJOR, UAEMINOR, UAESUBREV, WINUAEREV, BetaStr);
} else {
_stprintf (s, _T("WinUAE %d.%d.%d%s (%d.%02d.%02d)"),
UAEMAJOR, UAEMINOR, UAESUBREV, WINUAEREV, GETBDY(WINUAEDATE), GETBDM(WINUAEDATE), GETBDD(WINUAEDATE));
-#ifdef _WIN64
- _tcscat (s, _T(" 64-bit"));
+#if defined _M_ARM64
+ _tcscat(s, _T(" ARM64"));
+#elif defined _WIN64
+ _tcscat(s, _T(" x64"));
#endif
}
if (_tcslen (WINUAEEXTRA) > 0) {
if (WINUAEPUBLICBETA > 0)
_stprintf (beta, _T("b%s"), WINUAEBETA);
_stprintf (dumpfilename, _T("winuae%s_%d.%d.%d_%s_%d.%02d.%02d_%02d.%02d.%02d.dmp"),
-#ifdef _WIN64
+#if defined __amd64__
_T("_x64"),
+#elif defined _M_ARM64
+ _T("_ARM64"),
#else
_T(""),
#endif
case 1:
p = _tcschr (newname, '.');
if (p) {
+#ifdef _M_ARM64
+ _tcscpy(p, _T("_arm64"));
+#else
_tcscpy(p, _T("_x64"));
+#endif
_tcscat(p, _tcschr(name, '.'));
}
break;
case 2:
p = _tcschr (newname, '.');
if (p) {
+#ifdef _M_ARM64
+ _tcscpy(p, _T("arm64"));
+#else
_tcscpy(p, _T("x64"));
+#endif
_tcscat(p, _tcschr(name, '.'));
}
break;
#define WINUAEBETA _T("")
#endif
-#define WINUAEDATE MAKEBD(2026, 4, 30)
+#define WINUAEDATE MAKEBD(2026, 5, 2)
//#define WINUAEEXTRA _T("AmiKit Preview")
//#define WINUAEEXTRA _T("Amiga Forever Edition")
static void getd3dmonitornames (void)
{
+#ifdef WITH_DIRECT3D9
// XP does not support hybrid displays, don't load Direct3D
// Windows 10+ seems to use same names by default
if (os_win10)
md++;
}
d3d->Release ();
+#endif
}
static bool enumeratedisplays2 (bool selectall)
if (wasfs[1] == 0)
regqueryint(NULL, wasfsname[1], &wasfs[1]);
+#if !defined WITH_DIRECT3D9 && defined WITH_DIRECT3D11
+ if (currprefs.gfx_api == 1) {
+ changed_prefs.gfx_api = currprefs.gfx_api = 2;
+ }
+#endif
+#if defined WITH_DIRECT3D9 && !defined WITH_DIRECT3D11
+ if (currprefs.gfx_api == 2) {
+ changed_prefs.gfx_api = currprefs.gfx_api = 1;
+ }
+#endif
+#if !defined WITH_DIRECT3D9 && !defined WITH_DIRECT3D11
+ changed_prefs.gfx_api = currprefs.gfx_api = 0;
+#endif
+
d3d_select(&currprefs);
for (;;) {
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 17
-VisualStudioVersion = 17.4.33205.214
+# Visual Studio Version 18
+VisualStudioVersion = 18.5.11723.231
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winuae", "winuae_msvc.vcxproj", "{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}"
EndProject
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|ARM64 = Debug|ARM64
Debug|ARM64EC = Debug|ARM64EC
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
+ FullRelease|ARM64 = FullRelease|ARM64
FullRelease|ARM64EC = FullRelease|ARM64EC
FullRelease|Win32 = FullRelease|Win32
FullRelease|x64 = FullRelease|x64
+ Release|ARM64 = Release|ARM64
Release|ARM64EC = Release|ARM64EC
Release|Win32 = Release|Win32
Release|x64 = Release|x64
+ Test|ARM64 = Test|ARM64
Test|ARM64EC = Test|ARM64EC
Test|Win32 = Test|Win32
Test|x64 = Test|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|ARM64.ActiveCfg = FullRelease|ARM64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|ARM64.Build.0 = FullRelease|ARM64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|ARM64EC.ActiveCfg = Test|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|ARM64EC.Build.0 = Test|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|Win32.ActiveCfg = Test|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|Win32.Build.0 = Test|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|x64.ActiveCfg = Test|x64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Debug|x64.Build.0 = Test|x64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|ARM64EC.ActiveCfg = FullRelease|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|ARM64EC.Build.0 = FullRelease|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|Win32.Build.0 = FullRelease|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|x64.ActiveCfg = FullRelease|x64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.FullRelease|x64.Build.0 = FullRelease|x64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|ARM64.ActiveCfg = Release|ARM64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|ARM64.Build.0 = Release|ARM64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|ARM64EC.ActiveCfg = Release|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|ARM64EC.Build.0 = Release|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|Win32.ActiveCfg = Release|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|Win32.Build.0 = Release|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|x64.ActiveCfg = Release|x64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Release|x64.Build.0 = Release|x64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|ARM64.ActiveCfg = Test|ARM64
+ {4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|ARM64.Build.0 = Test|ARM64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|ARM64EC.ActiveCfg = Test|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|ARM64EC.Build.0 = Test|ARM64EC
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|Win32.ActiveCfg = Test|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|Win32.Build.0 = Test|Win32
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|x64.ActiveCfg = Test|x64
{4ADAA943-1AC8-4FB5-82E5-4FB753B6C2DA}.Test|x64.Build.0 = Test|x64
- {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64EC.ActiveCfg = ReleaseXP|Win32
- {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64EC.Build.0 = ReleaseXP|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64.ActiveCfg = ReleaseXP|ARM64
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64.Build.0 = ReleaseXP|ARM64
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64EC.ActiveCfg = Test|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|ARM64EC.Build.0 = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|Win32.ActiveCfg = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|Win32.Build.0 = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|x64.ActiveCfg = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Debug|x64.Build.0 = Test|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.FullRelease|ARM64EC.ActiveCfg = FullRelease|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.FullRelease|x64.ActiveCfg = FullRelease|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Release|ARM64.ActiveCfg = Release|ARM64
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Release|ARM64.Build.0 = Release|ARM64
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Release|ARM64EC.ActiveCfg = Release|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Release|Win32.ActiveCfg = Release|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Release|x64.ActiveCfg = Release|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|ARM64.ActiveCfg = Test|Win32
+ {DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|ARM64.Build.0 = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|ARM64EC.ActiveCfg = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|ARM64EC.Build.0 = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|Win32.ActiveCfg = Test|Win32
{DEF7ACF7-050E-4069-BB99-5B5D93F60521}.Test|x64.ActiveCfg = Test|Win32
- {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64EC.ActiveCfg = ReleaseXP|Win32
- {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64EC.Build.0 = ReleaseXP|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64.ActiveCfg = ReleaseXP|ARM64
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64.Build.0 = ReleaseXP|ARM64
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64EC.ActiveCfg = Test|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|ARM64EC.Build.0 = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|Win32.ActiveCfg = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|Win32.Build.0 = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|x64.ActiveCfg = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Debug|x64.Build.0 = Test|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.FullRelease|ARM64EC.ActiveCfg = FullRelease|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.FullRelease|x64.ActiveCfg = FullRelease|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Release|ARM64.ActiveCfg = Release|ARM64
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Release|ARM64.Build.0 = Release|ARM64
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Release|ARM64EC.ActiveCfg = Release|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Release|Win32.ActiveCfg = Release|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Release|x64.ActiveCfg = Release|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|ARM64.ActiveCfg = Test|Win32
+ {54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|ARM64.Build.0 = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|ARM64EC.ActiveCfg = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|ARM64EC.Build.0 = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|Win32.ActiveCfg = Test|Win32
{54197DFF-9CAA-4A9F-B9C2-2881EA04EACB}.Test|x64.ActiveCfg = Test|Win32
- {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64EC.ActiveCfg = ReleaseXP|Win32
- {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64EC.Build.0 = ReleaseXP|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64.ActiveCfg = ReleaseXP|ARM64
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64.Build.0 = ReleaseXP|ARM64
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64EC.ActiveCfg = TestRelease|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|ARM64EC.Build.0 = TestRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|Win32.ActiveCfg = TestRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|Win32.Build.0 = TestRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|x64.ActiveCfg = TestRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Debug|x64.Build.0 = TestRelease|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.FullRelease|ARM64EC.ActiveCfg = FullRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.FullRelease|x64.ActiveCfg = FullRelease|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Release|ARM64.ActiveCfg = Release|ARM64
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Release|ARM64.Build.0 = Release|ARM64
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Release|ARM64EC.ActiveCfg = Release|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Release|Win32.ActiveCfg = Release|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Release|x64.ActiveCfg = Release|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|ARM64.ActiveCfg = Test|Win32
+ {765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|ARM64.Build.0 = Test|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|ARM64EC.ActiveCfg = Test|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|ARM64EC.Build.0 = Test|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|Win32.ActiveCfg = Test|Win32
{765B0AF0-B8D3-4998-89AF-D6F939E1CD18}.Test|x64.ActiveCfg = Test|Win32
- {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64EC.ActiveCfg = ReleaseXP|Win32
- {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64EC.Build.0 = ReleaseXP|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64.ActiveCfg = ReleaseXP|ARM64
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64.Build.0 = ReleaseXP|ARM64
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64EC.ActiveCfg = TestRelease|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|ARM64EC.Build.0 = TestRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|Win32.ActiveCfg = TestRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|Win32.Build.0 = TestRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|x64.ActiveCfg = TestRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Debug|x64.Build.0 = TestRelease|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.FullRelease|ARM64EC.ActiveCfg = FullRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.FullRelease|x64.ActiveCfg = FullRelease|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Release|ARM64.ActiveCfg = Release|ARM64
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Release|ARM64.Build.0 = Release|ARM64
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Release|ARM64EC.ActiveCfg = Release|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Release|Win32.ActiveCfg = Release|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Release|x64.ActiveCfg = Release|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|ARM64.ActiveCfg = Test|Win32
+ {AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|ARM64.Build.0 = Test|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|ARM64EC.ActiveCfg = Test|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|ARM64EC.Build.0 = Test|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|Win32.ActiveCfg = Test|Win32
{AF3DBBDE-E006-4DC3-9A26-CB0D7D82AE3C}.Test|x64.ActiveCfg = Test|Win32
- {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64EC.ActiveCfg = ReleaseXP|Win32
- {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64EC.Build.0 = ReleaseXP|Win32
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64.ActiveCfg = ReleaseXP|ARM64
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64.Build.0 = ReleaseXP|ARM64
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64EC.ActiveCfg = TestRelease|Win32
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|ARM64EC.Build.0 = TestRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|Win32.ActiveCfg = TestRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|Win32.Build.0 = TestRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|x64.ActiveCfg = TestRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.Debug|x64.Build.0 = TestRelease|Win32
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.FullRelease|ARM64.ActiveCfg = FullRelease|ARM64
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.FullRelease|ARM64.Build.0 = FullRelease|ARM64
{C85288FB-A035-42CA-B5FB-8E6214319E97}.FullRelease|ARM64EC.ActiveCfg = FullRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.FullRelease|Win32.ActiveCfg = FullRelease|Win32
{C85288FB-A035-42CA-B5FB-8E6214319E97}.FullRelease|x64.ActiveCfg = FullRelease|Win32
+ {C85288FB-A035-42CA-B5FB-8E6214319E97}.Release|ARM64.ActiveCfg = Release|ARM64
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostPlain</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">PS_PostPlain</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostPlain</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">PS_PostPlain</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostPlain</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">PS_PostPlain</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">PS_PostPlain</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">../Shaders/PixelShaderPlain.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">
+ </ObjectFileOutput>
</FxCompile>
<FxCompile Include="..\shaders\PixelShaderPlain_HDR.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">PS_PostPlain_HDR</EntryPointName>
</ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostPlain_HDR</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">PS_PostPlain_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">PS_PostPlain_HDR</VariableName>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostPlain_HDR</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">PS_PostPlain_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">PS_PostPlain_HDR</VariableName>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostPlain_HDR</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">PS_PostPlain_HDR</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">PS_PostPlain_HDR</VariableName>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">
+ </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_3</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">4.0_level_9_3</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">4.0_level_9_3</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">4.0_level_9_3</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">4.0_level_9_3</ShaderModel>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">../Shaders/PixelShaderPlain_HDR.h</HeaderFileOutput>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">PS_PostPlain_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">PS_PostPlain_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">PS_PostPlain_HDR</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">PS_PostPlain_HDR</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">PS_PostPlain_HDR</EntryPointName>
</FxCompile>
<FxCompile Include="..\shaders\PixelShader_HDR.hlsl">
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">4.0_level_9_3</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_3</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">4.0_level_9_3</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">4.0_level_9_3</ShaderModel>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="..\shaders\VertexShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">Vertex</ShaderType>
</ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">VertexShader</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">VertexShader</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../Shaders/VertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">../Shaders/VertexShader.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">../Shaders/VertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">VertexShader</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">VertexShader</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">../Shaders/VertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">../Shaders/VertexShader.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">../Shaders/VertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Test|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">VertexShader</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">VertexShader</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../Shaders/VertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">../Shaders/VertexShader.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">../Shaders/VertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+ </ObjectFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">VertexShader</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">VertexShader</VariableName>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">VertexShader</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">../Shaders/VertexShader.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">../Shaders/VertexShader.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">../Shaders/VertexShader.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">
</ObjectFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">
</ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">
+ </ObjectFileOutput>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|Win32'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">TextureVertexShader</EntryPointName>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">TextureVertexShader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">Vertex</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">4.0_level_9_1</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|x64'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">TextureVertexShader</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">Vertex</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Test|ARM64EC'">4.0_level_9_1</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">TextureVertexShader</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">Vertex</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">4.0_level_9_1</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">TextureVertexShader</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">TextureVertexShader</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64EC'">4.0_level_9_1</ShaderModel>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='FullRelease|ARM64'">4.0_level_9_1</ShaderModel>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
ai88[c].b = c & 0xff;
}
#ifndef NO_CODEGEN
-#if (defined WIN32 || defined WIN64)
+#if (defined WIN32 || defined WIN64) && !defined(ARM64)
voodoo_codegen_init(voodoo);
#endif
#endif
ai88[c].b = c & 0xff;
}
#ifndef NO_CODEGEN
-#if (defined WIN32 || defined WIN64)
+#if (defined WIN32 || defined WIN64) && !defined(ARM64)
voodoo_codegen_init(voodoo);
#endif
#endif
free(voodoo->texture_cache[0][c].data);
}
#ifndef NO_CODEGEN
-#if (defined WIN32 || defined WIN64)
+#if (defined WIN32 || defined WIN64) && !defined(ARM64)
voodoo_codegen_close(voodoo);
#endif
#endif
state->tex_a[0] ^= 0xff;
}
-#if (defined i386 || defined __i386 || defined __i386__ || defined _X86_ || defined WIN32 || defined _WIN32 || defined _WIN32) && !(defined __amd64__)
+#if (defined i386 || defined __i386 || defined __i386__ || defined _X86_ || defined WIN32 || defined _WIN32 || defined _WIN32) && !defined __amd64__ && !defined ARM64
#include "vid_voodoo_codegen_x86.h"
-#elif (defined __amd64__ && defined WIN64)
+#elif (defined __amd64__ && defined WIN64 && !defined ARM64)
#include "vid_voodoo_codegen_x86-64.h"
#else
int voodoo_recomp = 0;
}
#ifndef NO_CODEGEN
typedef uint8_t(__cdecl *VOODOO_DRAW)(voodoo_state_t*,voodoo_params_t*, int,int);
-#if (defined WIN32 || defined WIN64)
+#if (defined WIN32 || defined WIN64) && !defined ARM64
if (voodoo->use_recompiler)
voodoo_draw = (VOODOO_DRAW)voodoo_get_block(voodoo, params, state, odd_even);
else
extern void Support_Types_FileDefault ( void );
extern void Save_Rip ( char *, int );
extern void Save_Rip_Special ( char *, int, Uchar * , Ulong );
-extern void Crap ( char *, Uchar, Uchar, FILE *);
+extern void Crap (char *, Uchar, Uchar, FILE *);
+extern void Crap15 (char *, Uchar, Uchar, FILE *);
extern short testSpecialCruncherData ( long , long );
extern void Rip_SpecialCruncherData ( char * , int , int );
extern short test_1_start ( Ulong );
extern long PWGetFileSize ( char * );
extern FILE * PW_fopen ( char *, char * );
extern void fillPTKtable ( Uchar[37][2] );
-extern int htonl(int);
+extern unsigned int htonl(unsigned int);
/* globals */
/* Some say it's badly coding when using Globals ... sure it is, now what's the solution ? */
return;
}
-#ifndef _WIN64
unsigned int htonl(unsigned int v)
{
return ((v >> 24) & 0x000000ff) | ((v >> 8) & 0x0000ff00) | ((v << 8) & 0x00ff0000) | ((v << 24) & 0xff000000);
}
-#endif