+++ /dev/null
-Solver.o: Solver.C Solver.h ../mtl/Map.h ../mtl/Vec.h ../mtl/Vec.h \
- ../mtl/Heap.h ../mtl/Alg.h SolverTypes.h ../mtl/Sort.h
-Solver.op: Solver.C Solver.h ../mtl/Map.h ../mtl/Vec.h ../mtl/Vec.h \
- ../mtl/Heap.h ../mtl/Alg.h SolverTypes.h ../mtl/Sort.h
-Solver.od: Solver.C Solver.h ../mtl/Map.h ../mtl/Vec.h ../mtl/Vec.h \
- ../mtl/Heap.h ../mtl/Alg.h SolverTypes.h ../mtl/Sort.h
-Solver.or: Solver.C Solver.h ../mtl/Map.h ../mtl/Vec.h ../mtl/Vec.h \
- ../mtl/Heap.h ../mtl/Alg.h SolverTypes.h ../mtl/Sort.h
public:
//constructor
- BVSolver(BeevMgr * bm, Simplifier * simp) : _bm(bm), _simp(simp)
+ BVSolver(BeevMgr * bm, Simplifier * simp) : _bm(bm), _simp(simp)
{
ASTTrue = _bm->CreateNode(TRUE);
ASTFalse = _bm->CreateNode(FALSE);