int gl_vdbl_l, gl_vdbl_r;
int gl_hdbl_l, gl_hdbl_r, gl_hdbl;
int gl_hcenter, gl_vcenter;
+ int mix1 = 0, mix2 = 0;
isntsc = (beamcon0 & 0x20) ? 0 : 1;
if (!(currprefs.chipset_mask & CSMASK_ECS_AGNUS))
init_noise();
+ if(currprefs.genlock_mix) {
+ mix1 = 256 - currprefs.genlock_mix;
+ mix2 = currprefs.genlock_mix;
+ }
+
uae_u8 r = 0, g = 0, b = 0;
for (y = ystart; y < yend; y++) {
int yoff = (((y * 2 + oddlines) - src->yoffset) >> vdbl);
} else {
r = g = b = get_noise();
}
+ if (mix2) {
+ r = (mix1 * r + mix2 * FVR(src, s)) / 256;
+ g = (mix1 * g + mix2 * FVG(src, s)) / 256;
+ b = (mix1 * b + mix2 * FVB(src, s)) / 256;
+ }
PUT_PRGB(d, d2, dst, r, g, b, 0, doublelines, false);
} else {
PUT_AMIGARGB(d, s, d2, s2, dst, 0, doublelines, false);