*----------------------------------------------------------------------------*/
floatx80 roundSaveFloatx80Internal( int8_t roundingPrecision, flag zSign, int32_t zExp, uint64_t zSig0, uint64_t zSig1, float_status *status )
{
- int64_t roundMask, roundBits;
+ uint64_t roundMask, roundBits;
uint64_t roundIncrement;
flag increment;
void getRoundedFloatInternal( int8_t roundingPrecision, flag *pzSign, int32_t *pzExp, uint64_t *pzSig )
{
- int64_t roundMask, roundBits;
+ uint64_t roundMask, roundBits;
uint64_t roundIncrement;
flag increment;
{
int8_t roundingMode;
flag roundNearestEven, increment;
- int64_t roundMask, roundBits;
+ uint64_t roundMask, roundBits;
uint64_t roundIncrement;
int32_t expOffset;
{
int8_t roundingMode;
flag roundNearestEven, isTiny;
- int64_t roundMask, roundBits;
+ uint64_t roundMask, roundBits;
uint64_t roundIncrement;
roundingMode = status->float_rounding_mode;