From: Toni Wilen Date: Mon, 12 Feb 2018 19:28:49 +0000 (+0200) Subject: Remove debug mode warning. X-Git-Tag: 4000~187 X-Git-Url: https://git.unchartedbackwaters.co.uk/w/?a=commitdiff_plain;h=3be99ea7df9fc001cff784467c9ffc6c7c946c89;p=francis%2Fwinuae.git Remove debug mode warning. --- diff --git a/od-win32/direct3d11.cpp b/od-win32/direct3d11.cpp index 49af8d14..582463d5 100644 --- a/od-win32/direct3d11.cpp +++ b/od-win32/direct3d11.cpp @@ -3797,6 +3797,7 @@ static void renderoverlay(struct d3d11struct *d3d) static bool renderframe(struct d3d11struct *d3d) { + ID3D11ShaderResourceView *empty = NULL; struct shadertex st; st.tex = d3d->texture2d; st.rv = d3d->texture2drv; @@ -3804,6 +3805,8 @@ static bool renderframe(struct d3d11struct *d3d) TurnOffAlphaBlending(d3d); + d3d->m_deviceContext->PSSetShaderResources(0, 1, &empty); + for (int i = 0; i < MAX_SHADERS; i++) { struct shaderdata11 *s = &d3d->shaders[i]; if (s->type == SHADERTYPE_BEFORE)