From 2807400085844456468c08ceffafd1620a734071 Mon Sep 17 00:00:00 2001 From: Toni Wilen Date: Sun, 22 Apr 2018 19:11:55 +0300 Subject: [PATCH] 4000b5 --- od-win32/win32.h | 4 ++-- od-win32/winuaechangelog.txt | 14 ++++++++++++++ 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/od-win32/win32.h b/od-win32/win32.h index 78e7f5db..242fd6e6 100644 --- a/od-win32/win32.h +++ b/od-win32/win32.h @@ -20,12 +20,12 @@ #define LANG_DLL_FULL_VERSION_MATCH 1 #if WINUAEPUBLICBETA -#define WINUAEBETA _T("4") +#define WINUAEBETA _T("5") #else #define WINUAEBETA _T("") #endif -#define WINUAEDATE MAKEBD(2018, 4, 21) +#define WINUAEDATE MAKEBD(2018, 4, 22) //#define WINUAEEXTRA _T("AmiKit Preview") //#define WINUAEEXTRA _T("Amiga Forever Edition") diff --git a/od-win32/winuaechangelog.txt b/od-win32/winuaechangelog.txt index 3f70d583..4763c26d 100644 --- a/od-win32/winuaechangelog.txt +++ b/od-win32/winuaechangelog.txt @@ -1,4 +1,18 @@ +Beta 5: + +- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static horizontal lines. +- Single slice lagless vsync had blank display (b4) +- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough. +- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors. +- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled. +- Overlay leds (b2) are now also supported in D3D9 mode. +- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation) +- Debugger fa command didn't find anything. +- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU. +- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled. +- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection. + Beta 4: - Show only every 10th frame in D3D11 warp mode. For some reason Present() blocks if rate is higher than current max monitor refresh rate, not even DXGI_PRESENT_ALLOW_TEARING or DXGI_PRESENT_DO_NOT_WAIT help. -- 2.47.3